Map2Dif broken in 1.4?
by Stefan Lundmark · in Torque Game Engine · 02/02/2006 (3:48 pm) · 3 replies
I just recompiled map2dif/plus.
Get no errors, release build. When I try to export a map map2dif hangs.
If I download Fairfax's binary, it exports but there is no way you can add it ingame, the interior never appears and no errors are shown.
What's the deal here? I'm using VC6 (but as Fairfax's binary isn't working, it shouldn't matter?)
Get no errors, release build. When I try to export a map map2dif hangs.
If I download Fairfax's binary, it exports but there is no way you can add it ingame, the interior never appears and no errors are shown.
What's the deal here? I'm using VC6 (but as Fairfax's binary isn't working, it shouldn't matter?)
About the author
#2
What could be the problem? Missing textures? (Shouldn't I get an error about that anyway?)
If I try our interior, it hangs at "Creating Surfaces".
Edit: I removed half of the interior and now it exports. Oh well, guess I'll remake it. Hammer reported no errors though so shouldn't had been a problem in the first case.
02/03/2006 (10:25 am)
I exported a box, and it does export correctly. :SWhat could be the problem? Missing textures? (Shouldn't I get an error about that anyway?)
If I try our interior, it hangs at "Creating Surfaces".
Edit: I removed half of the interior and now it exports. Oh well, guess I'll remake it. Hammer reported no errors though so shouldn't had been a problem in the first case.
#3
02/03/2006 (2:33 pm)
Ditching map2difplus, the normal one works as you would expect.
Torque Owner John Kabus (BobTheCBuilder)
Map2dif plus hasn't been updated for TLK yet - thats the exact code that ships with TGE 1.4. Having said that it should be 100% compatible with the TGE/TLK engines, so I'm not sure whats going on. Try creating a simple box to see if it's working correctly, also make sure it's finding the textures.
-John