Game Development Community

Anyone having a working hover vehicle for 1.4?

by Ian Winter · in Torque Game Engine · 01/26/2006 (3:52 pm) · 8 replies

Hi there, I'm still pretty new to Torque and posted a post further down about creating a new simple vehicle type with no answers so I wanted to try a hover vehicle to see if it was any use as a starting point. To my dismay the jet bike in the bravetree packs is just a wheeled vehicle however. I've searched and find two hover vehicle examples however I can't get either working "out the box" with 1.4 so I'm wondering if anyone has a working 1.4 hover vehicle example so I can get a feel for how hover vehicles work.

I know this probably comes across as sounding rather lazy and I don't expect any sympathy but I'm working a full time job and studying for an honours degree in my spare time amongst other things so don't have a lot of time to play around for hours on end like I used until september hence the request to see if any kind soul can give me a hand with getting one up and running quickly so I can just play with modifying the variables and getting a feel for the hover vehicle itself.

Thanks in advance, hope someone can help!

#1
01/26/2006 (4:30 pm)
Check the documentation they should have almost all the things you need to make a hover vehicle.

WARNING: hover vehicles are very glitchy so watch out.
#2
01/26/2006 (4:39 pm)
I've got a hover vehicle working jsut fine. When I first started adding a hover vehicle, I used the starter.racing mod, added hovervehicle.cs, inserted the datablock based off of the one found on GG, and changed the calls for the car datablock to my hovervehicle, as well as some other minor things. If you need any help be sure to comment back.
#3
01/27/2006 (5:05 am)
As Master Treb already said, hover vehicles ARE GLITCHY. The first thing you must check is for a correct Datablock. Bad values for mass, thrust, etc. cause the engine to hang.
#4
01/27/2006 (5:29 am)
I think Gonzo made some improvements to the hover vehicle. Try searching around, you should come across it.

-Jase
#5
01/27/2006 (8:04 am)
Ian, check out the Flight Compendium resource, it has great datablocks for All 3 typed of vehicles. After buying the Bravetree packs to learn more about 'working' vehicles, I ended up using the Hover datablock in the Flight Compendium, it has a great feel to it.

In the end, all you need for a hover vehicle is a working datablock, a mountable vehicle, and a call to run the script!
#6
02/01/2006 (8:33 pm)
I am trying to use the hover vehicle to hover higher off the ground like about 200ft. I've looked for some type of Min Hover or something but can't. Any help would be appreciated. Thanks.
#7
02/02/2006 (9:38 am)
That's the kind of thing I was hoping to acheive too Rob.
#8
02/02/2006 (9:44 am)
I had a hover vehicle hovering well off the ground once when I was experimenting trying to get a working boat. I'm not certain, but I want to say the hover height was dictated by the hover forces.