Game Development Community

Camera Positions

by DizzyDoo · in Torque Game Engine · 01/24/2006 (12:08 pm) · 3 replies

If i am building off the Starter FPS, how should I go about making a camera looking from something that isn't the player. I plan to have a sort of classic RPG style game play. Lots of small missions files, with one camera object that can see the whole map while your player wanders around it. How could i do this while only editing the Starter FPS?

Thanks for the help!

#1
01/24/2006 (11:36 pm)
Search for the advanced camera resource. It will require delving into the engine source code. I don't think what you want to do is possible with "out of the box" Torque. I tried for a long time, and ended up going with the advanced camera.
#2
01/25/2006 (7:21 am)
Ok, thanks!
#3
01/25/2006 (8:11 am)
Or maybe the RTS starter kit could help? just a thought.....dunno if that's the kind of thing you mean..