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Character is always looking at the camera- Solved

by Dave Young · in Torque Game Engine · 01/24/2006 (4:03 am) · 1 replies

I have a custom character that is animated, animations seem to be working pretty well. I cannot get him to turn away from the camera however, no matter how I rotate him while in Milkshape. Is there some other bone orientation/relation I need to check?

#1
01/24/2006 (8:09 am)
I needed to create the Bounds mesh, makre sure * that* was facing in the proper direction (away form the camera), and that I did not Export the Bip01 node. I used a .cfg file to do that.