GuiWindowProfile Background
by Vincent BILLET · in Torque Game Engine · 01/13/2006 (2:00 am) · 5 replies
I want to set a transparent background for Windows with GUIWindowProfile.
I didn't found any documentations in GG web site.
How can I do?
I didn't found any documentations in GG web site.
How can I do?
#2
In GuiWindowCtrL.cpp (for TSE) at line 561, just comment this line like this.
01/13/2006 (7:59 am)
I Found It !In GuiWindowCtrL.cpp (for TSE) at line 561, just comment this line like this.
//GFX->drawRectFill(winRect, mProfile->mFillColor);
#3
General note: while not many of the examples show it, all colors in a gui control profile (well, most, experiment) can have a 4th attribute, which is the transparency of the color.
01/13/2006 (8:16 am)
Ok, but that means that all of your GuiWindowControls are always "empty", in that they cannot have a color. Try setting it in script to 0 0 0 0 or 0 0 0 255 (I can never remember which value is full transparency) as the fillColor in the control profile (script) instead.General note: while not many of the examples show it, all colors in a gui control profile (well, most, experiment) can have a 4th attribute, which is the transparency of the color.
#4
Thanks.
01/13/2006 (8:33 am)
Excellent ! I didn't know that we can set alpha with GUI ! Th'at's really great... I set it to 0 0 0 128 and the result is very good !Thanks.
#5
02/19/2006 (10:21 am)
I can't seem to figure this out. I've tried using the fillColor property but it seems to have no effect on the window at all. Also, I was wondering how to use a custom window layout without effecting it on a global scale.
Torque 3D Owner Stephen Zepp