Game Development Community

Orpg To Mmorpg

by Dark Tengu · in Game Design and Creative Issues · 01/09/2006 (10:16 am) · 4 replies

Let me first explain what I am trying to do. I want to create a RPG that would allow for people to invite other players to participate in an online RPG experience, like a MUD. I would like to allow for player data (stats, etc.) to be saved on the individuals machine. I don't think that this will be very difficult to achieve. I believe that Torques network code would already support all of this.

What I was wondering is if it would be possible to convert the system over to a master server eventually to allow it to act as a MMO? Would this even be possible?

#1
01/09/2006 (10:29 am)
You got the source, why wouldn't it be possible?

A masterserver architecture with Torque is easy.
#2
02/18/2006 (10:28 pm)
It'd be pretty rough validating moving from not having a core server base that validates saved data to having one. Client data kept on client machines will inevitably get hacked in a fashion that it'll pass muster with being loaded up for online games between individuals and thus be difficult to differentiate when you want to move to having all that data transfered up to the main server. It'd probably be better to make the decision early: Do you maintain your data on the master server, which torque is well suited for doing, or on individual client sides, which torque is also well suited for doing.
#3
02/19/2006 (3:53 am)
Yeah I agree, the game should be coded around this rather than modified later.
#4
02/25/2013 (6:09 pm)
Check out some of the other MMO's that have been created with Torque.
The only one that I know of is Minions of Mith, but I am sure there are others by now!