Game Development Community

Alpha Transparencies error

by Michael Fitzsimmons · in Artist Corner · 01/04/2006 (7:09 pm) · 4 replies

Okay so eveything is pretty much working but I keep getting this wierd thing where I can see though my meshes when they are textured with my png files. I think I have them set up right but its like I can see the other parts of the meshes when I look at certain angles. Everything works well When I use a regular jpg. just goes all funky with a png. Now on to the png, I set a Alpha Channel in Photoshop (black where transparent and white where visible) and saved the png file. then I applied the png to the mesh and everything seems like it should work, but there is that wierd transparency thing. Any help would be very much apprieciated

www.geocities.com/bodyboarders2000/mushrooms.jpg <--Picture of problem

#1
01/17/2006 (2:43 pm)
Sadley, this is a huge issue in torque.
#2
02/22/2006 (6:01 pm)
Well sometimes its the texture but this looks to be your normals need to be Reversed
check your mesh in the attribute editer tab#2 mesh component display set back face culling to wire
if your mesh is transparent Reverse the normals if that dont fix it use transparent texture just for that parts
you wish to be transparent.
#3
10/10/2012 (3:14 am)
Can you explain in greater detail how thats done please? I cannot find the Attribute Editor in Torque, and nothing that resembles a 'Normals' function anywhere.

On my DAE model, all textures are reversed, not just the PNG's. In the modelling programme (DeleD) the model renders fine.
#4
10/18/2012 (1:32 am)
Maybe you could check DeleD for an option to flip textures during export.