Puzzle Gaiden Pre-Demo Released
by Bryan Edds · in Torque Game Builder · 12/29/2005 (10:03 am) · 3 replies
This is a copy of what's in the .plan, but it might be useful to have in the forums too :)
Puzzle Gaiden has made more progress! I have just recently released a private pre-demo to a few people, and have gotten a small amount of feedback on it. If you would like to request a copy, just give me an e-mail at the address in my profile or contact me in the #garagegames IRC room if I'm in there (would be quicker). I just ask for some feedback in return for a copy of it since I really, REALLY need feedback!
As for progress, there have been some major overhauls recently. Foremost, the story outline has been totally redone. While the original story of the game was interesting, it was somewhat convoluted and it didn't really seem to go anywhere. The new story is much more interesting and the characters are much more varied. It's a big win!
Following this, the whole overworld map was redone. Only one of the continents has been finished though. This one is the mountainous / foresty continent for those familiar with that old RPG standby. The other continents will be painted with ice, desert, and other themes once I get around to it. Here's a pic for ya!

Also, the game's flow is now more non-linear than before. Of course, the story is linear, but now you are able to explore almost any place in the world so long as you are powerful / skilled enough to get there. So you have a choice to advance the story or explore the world and gain power and special items. It all depends on what you are in the moode for.
Here's some screeshots take hopefully garner interest in the game.
This is the first scene in the game where you are woken from a dream -

Here's a shot of your first encounter with the world map. You'll need to beat the practice battles to get access to new places on the world map!

Here's the character setup screen where you can configure up to twelve characters you will eventually in in the game!

Here you are shopping! How candid!

Here are some pics of the early battles in the game -




Well, that's about it for now. Until next .plan!... er, post!
Puzzle Gaiden has made more progress! I have just recently released a private pre-demo to a few people, and have gotten a small amount of feedback on it. If you would like to request a copy, just give me an e-mail at the address in my profile or contact me in the #garagegames IRC room if I'm in there (would be quicker). I just ask for some feedback in return for a copy of it since I really, REALLY need feedback!
As for progress, there have been some major overhauls recently. Foremost, the story outline has been totally redone. While the original story of the game was interesting, it was somewhat convoluted and it didn't really seem to go anywhere. The new story is much more interesting and the characters are much more varied. It's a big win!
Following this, the whole overworld map was redone. Only one of the continents has been finished though. This one is the mountainous / foresty continent for those familiar with that old RPG standby. The other continents will be painted with ice, desert, and other themes once I get around to it. Here's a pic for ya!

Also, the game's flow is now more non-linear than before. Of course, the story is linear, but now you are able to explore almost any place in the world so long as you are powerful / skilled enough to get there. So you have a choice to advance the story or explore the world and gain power and special items. It all depends on what you are in the moode for.
Here's some screeshots take hopefully garner interest in the game.
This is the first scene in the game where you are woken from a dream -

Here's a shot of your first encounter with the world map. You'll need to beat the practice battles to get access to new places on the world map!

Here's the character setup screen where you can configure up to twelve characters you will eventually in in the game!

Here you are shopping! How candid!

Here are some pics of the early battles in the game -




Well, that's about it for now. Until next .plan!... er, post!
Associate Peter Robinson
-Peter