Sigcse?
by Michael Rogers · in Torque in Education · 12/22/2005 (5:13 pm) · 1 replies
Is anyone going to be at SIGCSE:2006 in Houston? I'm hosting a BOF on Torque, and I'd love to talk to fellow Torque users there.
MIchael Rogers
MIchael Rogers
About the author
Torque Owner Kris Stewart
as a long-time ACM member and sporatic SIGCSE participant, i regret missing this year's conference where you hosted the BOF (included below). how did your meeting go? i am currently teaching (for the first time) and senior level/undergrad course CS 596 3d Game Programming using Torque and have been learning a lot about my own capabilities. i will be teaching the course again next spring and would like to make SIGCSE 2007 a target to share insights and challenges with like minded faculty.
working through the Torque Forum i saw your note from last december and thought i'd try to follow up with you.
your thoughts and/or suggestions?
kris stewart
Professor, Computer Science, San Diego State University, San Diego CA 92182
stewart@sdsu.edu
http://www.stewart.cs.sdsu.edu/cs596.html [current course resource]
4 Using Torque and other Game Engines in the Classroom 337AB
Michael P. Rogers, Millikin University
The use of a game engine provides students with the ability to write serious games in a semester, and can lead to a meaningful educational experience. Since most instructors grew up at a time when Game Development was not on the menu, it might be beneficial for those of us who are attempting to bring game engines into the classroom to share our experiences, good, bad, and ugly. Torque is perhaps the most popular game engine at the present time, and the game engine with which I have the most expertise: but it would be interesting to hear what other instructors are using.