Game Development Community

Crouch animation (new player animations)

by Don · in Torque Game Engine · 12/20/2005 (2:16 pm) · 2 replies

I've recently got the source to compile, so I've been adding a bunch of new things. I followed the resource at http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4348 And i think i've got it working correctly. The player changes between the 3 states. When you go into the game, the console gives some warnings that it cant find the new animations, so far, so good. So I went ahead and made a crouch animation and saved it out as a .dsq file.

I added the line sequence30 = "./player_crouch.dsq crouchroot"; to the data/shapes/player.cs file. However, If I change this file, the player doesn't play any animations, and the console says that it cant find any of the animations!

Is there something else I have to do?

#1
12/21/2005 (7:22 am)
It took a while, but I got it worked out. Apparently the dsq has to have some node movement in order to export properly, I was trying to use a static crouch animation.
#2
01/20/2006 (8:19 am)
Don, what tools did you use to make and export a new dsq for the animation?