Game Development Community

Can this be done?

by Buzztime Entertainment Inc. · in Torque Game Engine · 12/15/2005 (12:37 pm) · 1 replies

I'm a Torque newbie, and would like some insight. I'd like to create a simple 3D Billiards game, and I'm wondering if such a game could be done using TGE?

I think the stock rigid body physics would be sufficient (I'm not looking for an ultra-realistic simulation here). The thing I'm not sure of is how I would go about architecting the world. For example, would the billiard table be a DTS shape, and the balls as well? Would the balls be able to collide with the table, if it had a collision mesh?

I guess the other approach would be to create a flat terrain, and create shapes to act as the rails. Then the balls would be shapes and would roll around on the terrain. While this method would work, I'm not sure it would be the best approach.

I'm not too familiar with TGE yet, so if anyone has any interesting suggestions or approaches, I would be grateful.

Thanks!

#1
12/15/2005 (1:24 pm)
Those all sound like good approaches. You probably want to use interiors for the "pool table" parts, though DTS could work OK, too.