1.1a - Can Now Load and Save on Mac OS X
by Seth Willits · in Torque Game Builder · 12/09/2005 (11:44 am) · 4 replies
With some points in the right direction yesterday from David, I've gotten the load and save dialogs (in the tile map editor and elsewhere) working. The fixes include merging some code from TGE 1.4, some code that David wrote, and fixing the Xcode project. I'm not sure as to what I'm allowed to redistribute, especially because of the TGE 1.4 code (not that it wouldn't be merged in anyway) so I'll hold off on that until Melv or Josh says "go," but I did get it working.
About the author
http://www.sethwillits.com/
#2
12/10/2005 (2:09 pm)
Hurry and give him that "go" Melv! I'd love to get that code. I don't have TGE so I couldn't make it myself if I wanted to.
#3
12/12/2005 (8:17 am)
I haven't built 1.1a yet, but does this mean that any particles etc created with the editor won't save on the Mac until this fix is applied? Just want to make sure before I try to get it working only to find out that there's a critical problem like this. Thanks for any info!
#4
12/12/2005 (9:23 am)
Exactly. The load and save dialogs don't work so you can't load and save anything! The effects editor still has the invisible text bug in the emitters list. I wish that one was fixed. :^(
Torque Owner Scott Coursey
Yellow Duck Software