ORKVALE - Stronghold - Preorders
by Apparatus · in General Discussion · 12/01/2005 (6:22 pm) · 98 replies
Howdy,
I was just putting all the stuff together from my old Mapping Kit project (tutorials + source files + app to walk around and see w your own eyes). But since i work alone I'd like some kind of feedback for this; As I mentioned here some time ago this will be some kind of live tutorial with all the files and lessons in it; with the power of tge 1.4 my work suddenly took a fast curve and i am almost finished; please take a look at the shots and give some feedback on how you might want it; :)
Note that this Demo level keeps the architecture of the old Stronghold intact, only the level design and modeling and prop placement and such are others; Mapping Kit comes with a few mapping solutions (like collisions for outdoor structures made inside World Editor);
Thank you !



and some models currently in the Demo Map:

I was just putting all the stuff together from my old Mapping Kit project (tutorials + source files + app to walk around and see w your own eyes). But since i work alone I'd like some kind of feedback for this; As I mentioned here some time ago this will be some kind of live tutorial with all the files and lessons in it; with the power of tge 1.4 my work suddenly took a fast curve and i am almost finished; please take a look at the shots and give some feedback on how you might want it; :)
Note that this Demo level keeps the architecture of the old Stronghold intact, only the level design and modeling and prop placement and such are others; Mapping Kit comes with a few mapping solutions (like collisions for outdoor structures made inside World Editor);
Thank you !



and some models currently in the Demo Map:

About the author
Tarakibu Studio
#2
12/01/2005 (6:52 pm)
:) i don't have much time, that's the main problem..
#3
12/01/2005 (7:21 pm)
Thats definetly a lot better than the old one.
#4
12/01/2005 (7:44 pm)
This looks great. Have you thougth about posting it in TDN?
#5
Perhaps I shall post it to TDN as well :)
note: what you see above is a two evenings' work (as much as i could get, because time is a problem these days; indie days in particular :)
12/01/2005 (7:49 pm)
I am not trying to do a better than the old one, rather i am keeping the old orktown as a refference to show off what (and in particular how) one can do with this tool (TGE); Perhaps I shall post it to TDN as well :)
note: what you see above is a two evenings' work (as much as i could get, because time is a problem these days; indie days in particular :)
#6
BTW nice work!!!
12/02/2005 (9:33 am)
Heh..'indie days' seems to run more faster then 'normal work day'...maybe it's a driver issue ;)BTW nice work!!!
#7
12/02/2005 (10:00 am)
Wow, this looks awesome. :)
#8



Thank you all for nice words :)
12/02/2005 (12:14 pm)
Here is a litlle update with the new HUD, new Options panel and some particles (testing as we speak); I was wondering why the particles simply disappear instead of fading out; either way, one can get really nice effects with TGE particles, even without using the particle editor;


Thank you all for nice words :)
#10
12/02/2005 (12:22 pm)
:) Hope I get to finish it in time before my time off from work ends. There is a lot more to write for this resource but one night will do for this. Thank you
#11
12/02/2005 (12:35 pm)
Wow, looking better all the time - great job! :)
#12
12/02/2005 (12:56 pm)
Looking forward to it!
#13
Excellent work, what are the odds of this making into TGE?
Love the boat BTW, thats one of the kewlest looking boats I've seen in a Torque app before.
12/02/2005 (1:08 pm)
Wow that IS sweet!Excellent work, what are the odds of this making into TGE?
Love the boat BTW, thats one of the kewlest looking boats I've seen in a Torque app before.
#14
12/02/2005 (3:37 pm)
Very impressive! Keep up the good work.
#15
BTW: Howd you get the options screen transparent?
12/02/2005 (5:23 pm)
Dang, forget a guide, make a game out of that :OBTW: Howd you get the options screen transparent?
#16
12/02/2005 (5:45 pm)
No game yet:). Actualy one is pending, other projects are collecting dust on my drive; And about the transparent window just go to customProfile.cs (or defaulProfile can't remember now) and add a new value after the RGB (the new value is the alpha channel so to speak). Example: 123 221 221 125 would give a nice transparency. 123 221 221 0 would be totally invisible; 123 221 221 255 would be useless to add, since is opaque. Good luck.
#17
Guys, In Orkvale has just arrived a new Torque Products shippment via Ork Fishing boat !
Check it out and give a hand to unload those precious crates !


12/02/2005 (7:42 pm)
So, ok, one more for today, couldn't resisted :)Guys, In Orkvale has just arrived a new Torque Products shippment via Ork Fishing boat !
Check it out and give a hand to unload those precious crates !


#18
12/02/2005 (7:48 pm)
Looks sweet..!
#19
12/02/2005 (8:29 pm)
WOW...This IS awsome. This really should replace the standard starter.fps. Much better and really shows off what can be accomplished with TGE.
#20
12/02/2005 (8:31 pm)
Yummy!!!
Torque Owner Nathan King
I've always thought the starter.fps could use a kick in the pants, and it looks like you gave it one.