Game Development Community

Will TSE be portable to PS3?

by Nmuta Jones · in General Discussion · 11/29/2005 (2:42 pm) · 62 replies

I've searched some but I wanted to know whether TSE will be portable to PS3. I heard about Torque running on a PS2, so I thought there may be a possiblity that it could be portable to PS3..... if anyone has found a good link to this effect, let me know.
#21
11/29/2005 (10:46 pm)
[Mortal Kombat Announcer Voice]

Bill Gates Wins! HAHAHAHAHAHAHA

Round 2 .

Fight. !

[/Mortal Kombat Announcer Voice]
#22
11/29/2005 (10:57 pm)
Why is Nintendo not mentioned here but Sony and MS are?

Nintendo is offering a system that preactically takes the idea of a mouse pointer to the next level with depth, something no mouse can do.

Any game made for the PC imho can be put on Rev with some thinking about control schemes and making games simpler to control (something that has to happen anyway imho, I have having 12 action buttons and two sticks on a console).

Not to mention that with Rev you can make a game for NES, SNES, N64, Gamecube, or Revolution. I fail to see the downside of any of this, unless people are fanboys.

Sony and MS will give us super powerful consoles, and that's fine for the mainstream, but as indie developers aren't we the ones who are supposed to be able to take a chance on something new and different?
#23
11/29/2005 (10:59 pm)
Ian....yeo crazy :P

Ya the indie support from MS is nice...I know Nintendo and Sony could care less...
#24
11/30/2005 (12:10 am)
When Nintendo supports indies, we'll be there too.
#25
11/30/2005 (12:28 am)
Ms sony nintendo, they all got nothin on The Phantom :P haha lol
#26
11/30/2005 (12:31 am)
Marble Blast Ultra would look nice on the Revolution. It seems like a nice match, as Nintendo is suited to puzzle games.
#27
11/30/2005 (12:31 am)
Well, I know Nintendo has stated they are willing to welcome smaller teams with smaller budgets... Has anyone from Garage Games actually just approached them? Or are you guys waiting for them to make the first move? Cause I'm pretty damn sure that if you guys have the engine on Rev, people will support it and you.
#28
11/30/2005 (1:38 am)
I hadn't closely followed all of these topics, but was the PS2 as much of a pain to dev for as it was rumored to be? If that's the case, and the PS3 only becomes exponentially more of a pain in the hoo-hah, it makes even better sense for Microsoft to have become so indie-friendly for the 360. Just good business sense on their part - generates more revenue, but more importantly brings the developers into the fold that may craft the next Halo or WoW.

I don't have the relevant numbers handy, but up until mid-2004 Microsoft was getting their butts kicked in console sales, in 3rd place worldwide in close contention with Nintendo. By all accounts, once these initial hiccups with the 360 are cleared up, they have a winning platform on their hands. It appears Microsoft has learned quite a bit, and quickly. Sony's hubris could very well be its downfall...
#29
11/30/2005 (5:45 am)
Of course, the REAL question is whether Torque 2D and TGE will be ported to Nokia N-Gage and next gen N-Gage ;)

(Although next gen N-Gage will want bump mapping to fully utilise the hardware).

Exaggerating obviously, but Nokia has been talking about moving to a download system for game distribution with future devices.
#30
11/30/2005 (6:36 am)
Not to nitpick, but at the person saying Sony doesn't install a trojan you are completely wrong.
The XCP DRM is in every way shape and form a trojan, it also has the side benefit of being a rootkit.
A trojan is any program which tricks you into running or installing it by claiming to be something it's not.
In the case of Sony, the software does not in way at all inform the user that it's true purpose is to hide files beginning with $sys$. It claims in fact to only be some kind of fancy media player.
Hence it is a trojan, hence the reason why every major AV firm has labeled it as such, including the one I work for.

Sorry but if it walks like a duck and quacks like a duck, it's probably a duck. Therefore you may as well call it a duck ;)
#31
11/30/2005 (7:07 am)
To compete on the PS3 platform, engines will have to provide something that can rival what is possible with Unreal 3 engine. From seeing the demos of the Reality Engine and the Unreal Engine (Epic just bought Reality Engine and hired its lead programmer, so we can expect the two are joined now) the graphics are incredible. Near photorealistic stuff, even beyond what Valve is doing now.

What is also quite a feat is how complex character design is coming. In Unreal 3 they use normal mapping to produce characters who appear to have millions of polygons. . They typically use one character who is low to medium polys and then a second one to generate the normal map which has millions of polys. Having to design two meshes like this for every or most characters will be costly.

I wonder which next generation middleware tools will be able to handle characters like this. Unreal is very costly but seems to have cornered part of the market for early PS3 developers. Again, it seems like indies may be being edged out in that respect. I wonder if ANY indie tools will be able to compete on the PS3 platform.

I agree, Microsoft seems to be doing much more to accomodate indie development on their platform, despite whatever Sony says.
#32
11/30/2005 (11:14 am)
@Andrew - good ideas. T2d might be portable to windows CE / Pocket PC since it has a good directX and SDK now. I think there will be cell phones and stuff with embeded CE maybe you could have T2d on that. Don't know how hard it would be to port to PsP , Ngage and other portables. Also I think T2d will run today on tablet PC too.
#33
11/30/2005 (11:32 am)
More importantly... will PS3 have an online electronic distribution scheme that lends itself so readily to the indy games out there... or will any indy's interested in PS3 be forced to reckong with the industry giants as though they were on equal footing?

I guess I just don't understand the allure... it's not like XBox Arcade or anything. I'd imagine landing a title on XBox Arcade would be signifcantly easier to do than landing a box title on PS3, and in the end, it's all about the revenue streams... sin't it?

/end Devil's Advocate.
#34
11/30/2005 (12:06 pm)
I have no doubt PS3 will be sweet. My relationship with Microsoft goes way back. Administrating 6500 military 8086 and 286 Zenith's running dos. No windows lol. You would of been lucky or had to buy me lunch to get a 16 color EGA back in the day. But Microsoft was interested in the customer. They wanted to know how to improve automation in the office environment. Ok so then they ripped off Apple's point and click lol.
#35
11/30/2005 (12:15 pm)
Well, the problem with online electric distro on the PS3, is Sony, in all it's "wisdom" decided to pass up going with an all inclusive online service. So each game's in chanrge of handling ALL the networking and online assets. Rather aggrivating really, as this forces the development teams to deal with all the traffic, meaning the chances of a dev team willing to setup the servers to let players DL stuff and the like is probably non-existant. So Xbox-live wins the online setup, hands down.

Ignoring that however, you have the hardware. While you cant say either really beats the other in raw power at this point(as sony isnt done with their hardware >_> ). While the little we've seen of PS3 stuff that isnt complete balonea(MGS4 looks danged impressive), by the same token we havent seen anything that could possibly claim to push the 360 either.

As for the ease of use, Xbox360 seems danged easy to use, as opposed to the supposed troublesome setup of the PS3. We'll have to wait and see ultimately if indies'll get at the PS3, though if we do, lets hope that they even tried to make it easier to use. ;)
#36
11/30/2005 (12:27 pm)
LOL they should just keep it the ATX case sized unit... Put some clear panels that can be customized and some neon in it.
#37
11/30/2005 (12:43 pm)
Quote:Ok so then they ripped off Apple's point and click lol.

Uh, it was xerox who had the original point n' click
#38
11/30/2005 (12:48 pm)
This discussion is better. I am very ticked at Sony for not doing a unified online service. I feel that they are taking into consideration, too much, the opinions of the Japanese market. The Japanese market isn't interested in online gaming, however the rest of the world is. Korea is huge, America is huge, they are both huge into online gaming. Korea isn't as much of an issue, because they hate the Japanese and wouldn't let the PS2 into their country, but America and, to a lesser degree, Europe are still major online customers. No unified online service means no Arcade. This means that, for another Sony console generation, we will be stuck with retail as the only channel. Sure they *could* release an Arcade, but unless it's on the firmware when they ship we, as developers, have no way of expecting people to get the disc/upgrade, and our market will be seriously limited by that.
#39
11/30/2005 (12:52 pm)
Hmm ps3 isnt that closed interms of standards,

it using a varation of openGL ES , its using Nvidia CG for shader writing and Cell CPU programming information can be pulled up from the IBM webpage (very open in terms of programming becuase its going to be used more then just PS3) so at the very least people can look at these tools and create something that will be to some level close to the ps3 in terms of development tools and shouldn't take to mutch to port over from a PC based platform using these tools to a PS3 using these tool sets along with the ps3 SDK.

*EDIT*
oh and i forgot to mention that Sony are working on Colleda (sorry if thats wrong spelling) which is a open XML File format which is platform independant and most 3d modeling venders and some engine developers have already started to support.
#40
11/30/2005 (1:42 pm)
Colleda is just another in a long list of supposide 3D formats that's open and free for everyone to interchange data and ultimately fails miserably at it (sorry its not FBX and it never will be). IMHO however the only reason why anyone is supporting it is because Sony is trying to push it as their preffered 3D model format and speculates its what will work best for PS3.