Quick Question
by Chip Lambert · in Torque Game Engine · 11/19/2005 (7:33 pm) · 6 replies
Hello guys
I just bought the Lighting Pack (after debating how useful it would be to my project since it was released) and I must say I was stupid for not doing it sooner. Awesome product. John, I'm sure you've heard this thousands of times and probably tired of hearing it but helluva job and a million thank yous! :)
One quick question. I'm still wading through the forum here and I apologize if I missed this on my search, but I seen in your .plan before IGC you were working on night cycles. Have these been implemented into the pack yet or still being tested out?
Like I said sorry if this was answered and I simply missed it!
I look forward to lurking around this forum now :)
I just bought the Lighting Pack (after debating how useful it would be to my project since it was released) and I must say I was stupid for not doing it sooner. Awesome product. John, I'm sure you've heard this thousands of times and probably tired of hearing it but helluva job and a million thank yous! :)
One quick question. I'm still wading through the forum here and I apologize if I missed this on my search, but I seen in your .plan before IGC you were working on night cycles. Have these been implemented into the pack yet or still being tested out?
Like I said sorry if this was answered and I simply missed it!
I look forward to lurking around this forum now :)
#2
11/21/2005 (11:08 am)
Will Night Cycles work with TGE TLK and the upcoming TSE TLK? Any ideas when the TSE TLK will be ready? (I'm holding off buying TSE until the TLK is ready for it)
#3
11/21/2005 (11:38 am)
Right now, Night Cycles is based on TLK for TGE.
#4
Will this addon be a separate purchase or something similar to the RTS patch?
I'm wanting to have Night cycles in my game, but I know the resource out there (except the new one RavenSlay3r, haven't tried it) was pretty buggy and didn't work right with 1.3.
But nevertheless this pack rocks! It's already paid for itself three fold.
11/21/2005 (11:39 am)
Thanks John. It's good to be here! :)Will this addon be a separate purchase or something similar to the RTS patch?
I'm wanting to have Night cycles in my game, but I know the resource out there (except the new one RavenSlay3r, haven't tried it) was pretty buggy and didn't work right with 1.3.
But nevertheless this pack rocks! It's already paid for itself three fold.
#5
11/22/2005 (7:04 am)
Definitely an add-on product - Night Cycles is a whole new system, were as support for the RTS Kit and TSE are more or less compatibility changes.
#6
11/22/2005 (7:46 am)
Good enough for me. Thanks John.
Torque Owner John Kabus (BobTheCBuilder)
Night Cycles will be a separate TLK add on. The code itself makes a lot of changes to the core TLK code, and people that are not using the Night Cycles capability probably don't want the changes to getting in their way. Making it an add on prevents TLK from becoming 'bloatware', and keeps features grouped into lighter code bases, which are easier to use.
Right now there's no information on Night Cycles other than what I've posted in my IGC wrap up plan.
Btw: welcome aboard! :)
-John