Top down game
by Donald "Yadot" Harris · in Torque Game Engine · 11/15/2005 (4:47 pm) · 13 replies
I am interested in using TGE to create a top down game. Something like RC Pro Am where you can move your car around a track. But I don't know how to get started correctly. Maybe even like a Galaga game but one where you can fly around instead of just moving back and forward. Does anyone have any code snippets or perhaps some suggestions on how to get started?
#2
11/15/2005 (8:32 pm)
Ok then imagin a game like cosmic rift http://cosmicrift.station.sony.com/main.jsp there is a bit of the game play that you can see there that I would like to re create..
#3
11/16/2005 (5:33 am)
Might wanna start with RTS unless you really, really need physics, camera is top down, networking is a little better. Lower poly models tend to look better in it as well.
#4
Ive been reading since 2003 about torque. I suggest you read read read read read, and read more.
Make the game you want by reading all you can about the engine and how people are using it.
Theres so much in this website alone on the topic your looking into.
Just search creatively
-Surge
11/16/2005 (5:38 am)
Start reading,Ive been reading since 2003 about torque. I suggest you read read read read read, and read more.
Make the game you want by reading all you can about the engine and how people are using it.
Theres so much in this website alone on the topic your looking into.
Just search creatively
-Surge
#5
@Surge thanks for the input
I don't really know what to search for that is why I felt asking would be a good way to start as well.
11/16/2005 (6:57 am)
@ Dreamer I dont want to use the RTS becuase there wont be any RTS gameplay to it. I would like to build off the game play of the Cosmic Rift game. @Surge thanks for the input
I don't really know what to search for that is why I felt asking would be a good way to start as well.
#6
11/16/2005 (8:21 am)
T2D....
#7
And as Randy noted, T2D would be much better for this type of title.
11/16/2005 (8:34 am)
I believe all of the camera threads are in the private SDK section for Torque owners. First, take a look at the included demo mission that comes with TGE. Check out how the flythrough manipulates the camera. Once you have done that, you'll have an understanding of how the camera system works, which is part of the battle.And as Randy noted, T2D would be much better for this type of title.
#8
11/16/2005 (9:28 am)
Would T2d have the networking built in?
#9
11/16/2005 (1:00 pm)
T2D has simple networking built in currently with more robust networking slated soon. How much networking you need is dependent on the number of players, bandwidth between those players, and the number of things you have to ghost.
#10
11/16/2005 (1:06 pm)
I planned to have a large number of players. Ideal number that I would like to advertise when I am done with the project is 1200 on one server. I figured I could build it in TGE and then use it later on use TGE to give the game a 3d graphics overhaul. Understand? I want to cut out port time between engines and just be able to change the camera angle add more physics from TGE and call it an update/upgrade.
#11
But, you could do it in TGE. You would have to be a rather adept network programmer and tailor your server to your specific requirements. You might want to look at the Torque Network Library and Zap.
11/16/2005 (1:27 pm)
Are you making a fast-action shooter or a action-oriented exploration sim? For the shooter, you would have to limit by gametype (much like Sony did in the above-mentioned title). 1200 seems like a strange estimate. Sounds more like a MMORPG than Cosmic Rift.But, you could do it in TGE. You would have to be a rather adept network programmer and tailor your server to your specific requirements. You might want to look at the Torque Network Library and Zap.
#12
11/16/2005 (2:32 pm)
It would be fast action and exploring. Hopefully I will find some coder and set him up with that task. But that is months down the line. I just want to point the camera down and show my ship flying around with me controlling it.
#13
That's the basics, though a bit clunky. The Advanced Camera resource takes care of a lot of camera features for you.
11/16/2005 (3:08 pm)
Well, the first step is to look at the demo mission's camera to figure out how to position it where you want. Then, the next step is to adjust your actionMaps to provide the right kind of movement that you desire (you can do it with Kork until you get a DTS model of your ship in the game). Next, update the camera according to the player's movement.That's the basics, though a bit clunky. The Advanced Camera resource takes care of a lot of camera features for you.
Torque Owner Robert Buckley