Game Development Community

Maya or 3DS Max ?!?!?

by Alienforce · in Torque Game Engine · 11/11/2005 (7:23 am) · 10 replies

Ok, here is the thing....

I have bought the wrong modeler, And sadly now a couple of months later
buying all expansion paks, plugins etc...
I just have to throw it away because it always delaying me with bugs, incomtible problems
etc.....

So guys witch modeller are shall i spend my money on Maya or 3DS Max ??

I really need advise about this because i dont want to end up with the wrong one again :)
And yes, it is for Gamedevelopment.

/Alienforce

#1
11/11/2005 (7:44 am)
For our needs we are getting 3DS. My only question is does the exporter written for Torque support 3DS version 8?

Dana
#2
11/11/2005 (8:30 am)
What i have read in the forums is that the one for Max7 should work with Max8

/Alienforce
#3
11/11/2005 (10:52 am)
The choice between max and maya is more of personal preference. If you don't already have one your prefer and don't feel like getting both just get the 3d studio max 30-day demo and Maya Personal Learning Edition. Use both of them for a while and decide which one you like better.


Just out of curiosity though; Which was the modelling tool you bought that was "wrong"?
#4
11/22/2005 (3:40 pm)
Must have been SoftImage XSI lol

Personally I like Maya more than Max and I've used them both for aroundthe same amount of time
#5
11/22/2005 (3:48 pm)
Actually Lee I doubt its XSI since there are no expansion packs for it, and only a handful of people have the beta of the XSI exporter and he is not one of them. :o)

Most likely he's talking about trueSpace or gameSpace since expansion packs are Caligari speak...
#6
11/22/2005 (3:52 pm)
Wow. Moving from GameSpace to Maya/3DS Max will be quite a jump, especially in the pocketbook.

Download the demos and see which one fits you best. Both are excellent applications.
#7
11/22/2005 (4:01 pm)
I think i am hooked on 3DS Max :)

When i look around on different engines there are allways support for Max..
When i look what have spent in time trying to get tS and gS to work and all extra plugins
i have bought ... I really feel ... hmmm.. sad.
I did like working with tS/gS .... its a good lowcost renderer but ... making gamecontent idont think so..
It cant even export .x files correct.
#8
11/22/2005 (4:11 pm)
I like max, but I dont have $3000 to fork out of my pocket.
#9
11/22/2005 (4:19 pm)
I will not be happy in acouple of days when the trial expire :( ....
But i really dont see any alternative then buy the program since
the modeller app is one of the most importent part in my workflow.
#10
11/22/2005 (4:58 pm)
Lol I know Matt....Im just kind of anti XSI so I had to throw that one in there