Game Development Community

Quick question about levelexporter for 3ds max.

by Alienforce · in Torque Game Engine · 11/04/2005 (4:59 pm) · 4 replies

What exporter do you use for leveldesigning in 3ds Max ??
( for creation of .dif )
Is it max2map or is there any more plugins for max ?
Anything with shader support for TSE ?

I cant stand my Truespace6.6 anymore :(
to bad because its a nice program, but i need to finnish
my project now and there is to many issues getting the things
done and in to Torque.

So i guess the best choice for modelling for Toque is 3ds max, right ??
Please advise me i dont need/want to waste any more money.

/Thomas

#1
11/04/2005 (5:03 pm)
In my experience, level building in Max is error prone and difficult. For dif creation, QuArk has been the best solution I have found, but even that is a bit of a pain to get setup correctly.

Use max for dts objects.
#2
11/04/2005 (5:07 pm)
Cartography Shop and the Torque Pipeline are the best currently. (Or the upcoming Torque Constructor)

Or as Chris Wilson will post, 3D World Studio which is the latest unfinished version of Cartography Shop, and they want quite a bit more cash for it than CS. :/
#3
11/04/2005 (5:08 pm)
Anything with shader support for TSE ?

/thomas
#4
11/04/2005 (5:28 pm)
Shaders are handled in the materials and the scripts themselves, not in the map editor. (Not to my knowledge of any map editors for Torque out there)