Galacticards Demo Has Been Released
by Mark Kinkead · in Torque Game Builder · 10/25/2005 (8:19 am) · 7 replies
killerbeesoftware.com
Galacticards uses T2D. Demos run in all three flavors.
Game info here: killerbeesoftware.com/kbsgames/gc
--Mark
Galacticards uses T2D. Demos run in all three flavors.
Game info here: killerbeesoftware.com/kbsgames/gc
--Mark
#2
Thanks for looking at it and for the comments.
--Mark
10/25/2005 (3:45 pm)
You are correct that there is a barrier/learning curve of some sorts that the new user has to get over, and it is difficult to find effective methods other than presenting them with the 'unthinkable', which is having them read about it. It's always a challenge.Thanks for looking at it and for the comments.
--Mark
#3

Just use this as the image for your hand tray. If you want I could whip up some for the other trays. It only takes a minute or two. Hope this helps!
-Peter
10/26/2005 (6:58 am)
I hope they helped a little. I made a card game once and it didn't do so well. Here's an example of what I think will help.
Just use this as the image for your hand tray. If you want I could whip up some for the other trays. It only takes a minute or two. Hope this helps!
-Peter
#4
just one thing that confused me a little:
I was in the main menu, clicked on "options" and then (cause I changed nothing) clicked "Quit"...which I thought meant "quit the menu"...but the whole game quitted.
I think its a little odd to exit the game from the options-menu where you only expect "done" and "cancel" buttons.
Oh and a, "do you really want to quit?" dialogue would also help. ;)
Keep up the nice work,
Levin
10/26/2005 (7:36 am)
Hi Mark, just one thing that confused me a little:
I was in the main menu, clicked on "options" and then (cause I changed nothing) clicked "Quit"...which I thought meant "quit the menu"...but the whole game quitted.
I think its a little odd to exit the game from the options-menu where you only expect "done" and "cancel" buttons.
Oh and a, "do you really want to quit?" dialogue would also help. ;)
Keep up the nice work,
Levin
#5
I am most interested in those. I do think it helps. Please send me a mail at mok@killerbeesoftware.com and let me send you some specs.
Levin,
Thanks for the note.
--Mark
10/27/2005 (8:47 am)
Peter,I am most interested in those. I do think it helps. Please send me a mail at mok@killerbeesoftware.com and let me send you some specs.
Levin,
Thanks for the note.
--Mark
#6
Love the game, cant seem to stop playing it (Gatta go to work!) I gatta know, is it an original idea by you or an existing card game that you brought over? But anyway great stuff! (now I gatta dig up 20 Bucks... lol). Best of luck in the market!
05/08/2006 (4:08 pm)
Hey Mark,Love the game, cant seem to stop playing it (Gatta go to work!) I gatta know, is it an original idea by you or an existing card game that you brought over? But anyway great stuff! (now I gatta dig up 20 Bucks... lol). Best of luck in the market!
#7
Galacticards is pretty original. I am sure there are tidbits fom various other games, but mostly it's 'made up'.
It was done as an exercise to work with T2D, as I always feel the best way to learn things such as this is to set out and make a project out of it. Carrying aT2D project to production definitely showed me a lot.
--Mark
05/10/2006 (3:16 pm)
Hey,Galacticards is pretty original. I am sure there are tidbits fom various other games, but mostly it's 'made up'.
It was done as an exercise to work with T2D, as I always feel the best way to learn things such as this is to set out and make a project out of it. Carrying aT2D project to production definitely showed me a lot.
--Mark
Associate Peter Robinson
-Peter