TCP Project - UI - Discussion
by Phil Carlisle · in Torque Game Engine · 02/14/2002 (3:33 pm) · 25 replies
Open discussion thread concerning UI project.
Please contact Justin Mette to help out on this project.
Please contact Justin Mette to help out on this project.
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#22
Also the text fields/boxes are a bit screwy when entering text into them.
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I withdraw my statement, I learned how to do it all correctly and I think the way it is is just fine for now. Except for the textboxes still being a little screwy. :)
07/21/2002 (12:27 pm)
I think the GUI form area in which you place controls in should be scrollable like designing a GUI in VB or VC++. It would make a lot more sense to do it that way then shrink the GUI form area and not the controls as well. But of course if the controls were to be shrinked with everything else then the designer could not possibly see what they are doing.Also the text fields/boxes are a bit screwy when entering text into them.
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I withdraw my statement, I learned how to do it all correctly and I think the way it is is just fine for now. Except for the textboxes still being a little screwy. :)
#23
02/24/2004 (6:14 pm)
I like what Ive read here...the only thing I suggest is that it be as clean and efficient as possible.
#24
02/24/2004 (8:46 pm)
You do realise that this thread is 2 years old...
#25
If the parent has all the new features all the other controls will by default inherit them also.
I guess you could alway derive a whole new branch of gui control from the main parent.
03/28/2004 (5:02 am)
I would say go back to the main class that the gui control are derived from and hack the sh3$ out of it;)If the parent has all the new features all the other controls will by default inherit them also.
I guess you could alway derive a whole new branch of gui control from the main parent.
Torque Owner Bryan "daerid" Ross