Game Development Community

Bump maps in TGE one more time

by Andy Hawkins · in Torque Game Engine · 10/14/2005 (7:01 pm) · 17 replies

Okay I've found that it appears to be possible to put bump mapping into TGE DTS's but only using NVidia code... is this correct?

Has someone done an update to the bump mapping stuff so it works on NVidia and ATI's?

Am I wasting my time... should I just forget about retro fitting TGE and jump into TSE?

So a wrap up - can TGE support bumps for
1. Terrain
2. DTS's
3. Interiors

... I know there are various tuts on how to do this, I want to make sure these old-ish tuts are still relevant - or buggy, obsolete etc.

I grabbed one or two tuts for each but rather than spending all day implementing these only to find they don't work so well / not cross video card compatible I'm just asking you guys for your opinions, experience etc in using these tuts - should I do or - or leave it alone?

Finally - wishful thinking - maybe 1.4 ironed all this out and bump mapping has been properly implemented into TGE????

#1
10/14/2005 (7:38 pm)
Jump to TSE. No one is going to spend time implimenting a completely working Bump for TGE at this point. As far as i know people only got it working with Nvidia cards, and there were performance issues. Shaders/Normal Maps appear to be a much better solution.

-B
#2
10/27/2005 (3:10 pm)
You could also use the Cg toolkit (less than 20 lines of code to include and to set up).
#3
10/27/2005 (3:17 pm)
If you have a ATI video card, all the interiors (buildings) will be purple, but with a nvidia video card it works fine.
#4
10/27/2005 (3:53 pm)
So I should just head on down to NVidia's and ATI web site and grab their code to compile into TGE then?

Sounds pretty easy if it's like anything like I had to do for my own engine. I'm assuming though that TGE's source follow's DirectX programming fairly closely.

Where am I looking in the TGE source to insert the code? Which files?
#5
10/27/2005 (3:58 pm)
I'd like to know. i'd like to implement bump mapping, or normal mapping.. but TSE has horrible performance.... least on my FX5600. 14 FPS is hardly stelar performance.
#6
10/27/2005 (3:59 pm)
Here's a resource that you can look at, TGE w/ Bumpmapped Interiors and Detail Mapping for .dif interiors.
#7
10/27/2005 (4:03 pm)
Thankyou kind sir :)
#8
07/15/2006 (3:32 pm)
Has anyone figured out the problem with the ATI card yet?
#9
07/16/2006 (2:40 am)
From what I've head recently these techniques use the CG shader toolset/framework and there are very few if any problems with the ATI cards.
#10
07/20/2006 (6:39 am)
I would also be interested in Bumpmapping or/and Normal Mapping on DTS in TGE (ATI and NV).
#11
07/20/2006 (6:53 am)
IS there any resource for bump/normal map DTS objects ?
#12
07/20/2006 (7:04 am)
yup
But it only works for Nvidia cards as previously mentioned
#13
07/20/2006 (11:38 am)
Thanks
#14
07/20/2006 (3:07 pm)
Damnit!!!!


[Britney Spears] "Bump me Baby one more time" [/Britney Spears]
#15
07/20/2006 (3:36 pm)
Quote:Damnit!!!!


[Britney Spears] "Bump me Baby one more time" [/Britney Spears]

LOL

I came to this thread thinking the same thing! LOL

Chuckle

Sigh

Groan

:P
#16
07/26/2006 (5:33 pm)
Quote:So a wrap up - can TGE support bumps for
1. Terrain
2. DTS's
3. Interiors

Regarding #1, TGE 1.4 already has support for bumpmapped terrains, although it is a non-shader implementation.
#17
07/27/2006 (8:41 am)
It's not a bumpmap Kevin, it's an overlay texture.