Textures look fubar in TGE: - why?
by Steven Peterson · in Torque Game Engine · 10/12/2005 (11:58 am) · 5 replies
I'm trying to create my first textures for my TGE-game.
I read some generic tutorials on seemless textures, and made a nice grassy one in GIMP. It's not 100% done but looks ok, and tiles more-or-less.
However when I switch it into the "grass" spot on my torque level, in the texture painter, it looks like hell!
Here some screenshots and two versions of the texture:
http://stevengpeterson.com/dbin/public/textures/green-grass001.png
http://stevengpeterson.com/dbin/public/textures/green-grass002.png
http://stevengpeterson.com/dbin/public/textures/screenshot-before.jpg
http://stevengpeterson.com/dbin/public/textures/screenshot-after.jpg
What am I missing? Where did I go wrong?
Thanks,
Ravenslay3r
I read some generic tutorials on seemless textures, and made a nice grassy one in GIMP. It's not 100% done but looks ok, and tiles more-or-less.
However when I switch it into the "grass" spot on my torque level, in the texture painter, it looks like hell!
Here some screenshots and two versions of the texture:
http://stevengpeterson.com/dbin/public/textures/green-grass001.png
http://stevengpeterson.com/dbin/public/textures/green-grass002.png
http://stevengpeterson.com/dbin/public/textures/screenshot-before.jpg
http://stevengpeterson.com/dbin/public/textures/screenshot-after.jpg
What am I missing? Where did I go wrong?
Thanks,
Ravenslay3r
#2
10/12/2005 (1:08 pm)
Try making the texture 128x128 and lowering it's brightness. I think I remember having a problem like this with cobblestones as a terrain texture. It seems like it's being stretched to much. Also if shrinking it doesn't work, try tiling the texture within itself (putting 4 128x128 sized ones together in square).
#3
When I tried tieling 128px images together it still didn't look good. From higher up the image is ALOT more repetitive than I expected. From the ground it looks like i'm loosing ALOT of detail.
I can see the base texture right through it in most parts. It appears like blotches of color, with transaparent blotches mixed in.. NOT a photograph of grass.
10/12/2005 (4:21 pm)
Hmm... I just tried both of these. TGE didn't like an image size other than 256px. I'll leave it at that...When I tried tieling 128px images together it still didn't look good. From higher up the image is ALOT more repetitive than I expected. From the ground it looks like i'm loosing ALOT of detail.
I can see the base texture right through it in most parts. It appears like blotches of color, with transaparent blotches mixed in.. NOT a photograph of grass.
#4
Look at the dirt in this shot. It looks awesom from a distance but when you get close, in some places the underneath-detail texture is showing through WAY too much. And with the lighting pack, when the specular reflection hits that white it really stands out.
How can I make sure it's showing my texture and not whats undeneath my texture?
The only thing I've found is to make the image darker, but then the texture looks fake...
Thanks,
Raven
10/13/2005 (12:58 pm)
Ok, I think the problem is simply the Torque texture engine is spreading the texture over too large an area, and my source photos are too zoomed in. I went a different route for grass, but i'm still having a problem.Look at the dirt in this shot. It looks awesom from a distance but when you get close, in some places the underneath-detail texture is showing through WAY too much. And with the lighting pack, when the specular reflection hits that white it really stands out.
How can I make sure it's showing my texture and not whats undeneath my texture?
The only thing I've found is to make the image darker, but then the texture looks fake...
Thanks,
Raven
#5
10/13/2005 (1:34 pm)
There is a fix for the major over-exposure you see in your rock texture in the lighting pack forums.
Torque Owner Steven Peterson
If i can figure out how to change from a 24 to a 32 bit bit-depth i'll give it a shot. no luck so far though.