Indoor ?!?
by Alienforce · in Torque Game Engine · 10/12/2005 (11:08 am) · 3 replies
Hi,
I am setting up a default mission for strictly indoor levels
And cutting away the terrain and sky, no problem.
But what do i do with the lighting ??
I cant delete the sun, but i cant use sun for indoor lights either...
I am kind of stuck and cant find any thing in the resouces.
Any tips ?
/Thomas
I am setting up a default mission for strictly indoor levels
And cutting away the terrain and sky, no problem.
But what do i do with the lighting ??
I cant delete the sun, but i cant use sun for indoor lights either...
I am kind of stuck and cant find any thing in the resouces.
Any tips ?
/Thomas
#2
10/13/2005 (3:27 am)
How?! :)
#3
Its maybe not the right way to do it, but it gives me somthing to work with for now.
By the way Ben, My rooms and corridors on the level is.DIF
But how do i add details meshes like doorways, pipes, etc.. etc..
Do i have to do it with the mission editor ??
Or can i use some class with .map files ?
I have found DetailEntity,GameEntity but can i link it to a .dts to be "loaded" in to my .dif structure ??
But i cant get it to work. :(
10/13/2005 (4:21 am)
Hehe, color=0 and ambient=0 :) and only use lights from interiors.Its maybe not the right way to do it, but it gives me somthing to work with for now.
By the way Ben, My rooms and corridors on the level is.DIF
But how do i add details meshes like doorways, pipes, etc.. etc..
Do i have to do it with the mission editor ??
Or can i use some class with .map files ?
I have found DetailEntity,GameEntity but can i link it to a .dts to be "loaded" in to my .dif structure ??
But i cant get it to work. :(
Torque Owner Alienforce
DLN