Game Development Community

Advanced 3D All in one and my sdk, resources?!??

by Alienforce · in Torque Game Engine · 10/04/2005 (8:38 am) · 4 replies

Hi

I got my Advanced 3D all in one today...

And i am trying to get the AIguard working with my default 1.3 SDK license kit.
Dont i need some code resources and recompile the engine if i dont want to use the prebuilt exe that is on
the companion CD ??

The book says that the core is the same as in the Torque 1.3.....


Please advice,

#1
10/04/2005 (9:38 am)
The book doesn't have you alter any source code. Just TorqueScript. You shouldn't need to recompile anything in order to get the alterations from the book to work.

When you make changes to the script files, your executable automagically compiles the script files into .dso files. Perhaps this is what is confusing you?
#2
10/04/2005 (9:58 am)
Yes, BUT! :)

But if you take the scripts from the book and use them on your own sourcecode compiled SDK 1.3 they dont work..
For what i know there is no support for the functions that aiguard.cs contains in the sourcecode for TGE SDK 1.3.


If i am wrong please correct me...

/Please advice
#3
10/04/2005 (10:00 am)
The book has a section that covers what was added... its structured nicely for t his occasion :) Can't remember where it is off the top of my head (at work right now) but know its in there.
#4
10/04/2005 (2:53 pm)
Thank you all for your answears..

The "guard" works great with my SDK....

It was my fault, i was using the starter.fps project and not the demo..

Time to put on a funny hat and go and sit in the corner.

/T