Advanced 3D All in one and my sdk, resources?!??
by Alienforce · in Torque Game Engine · 10/04/2005 (8:38 am) · 4 replies
Hi
I got my Advanced 3D all in one today...
And i am trying to get the AIguard working with my default 1.3 SDK license kit.
Dont i need some code resources and recompile the engine if i dont want to use the prebuilt exe that is on
the companion CD ??
The book says that the core is the same as in the Torque 1.3.....
Please advice,
I got my Advanced 3D all in one today...
And i am trying to get the AIguard working with my default 1.3 SDK license kit.
Dont i need some code resources and recompile the engine if i dont want to use the prebuilt exe that is on
the companion CD ??
The book says that the core is the same as in the Torque 1.3.....
Please advice,
#2
But if you take the scripts from the book and use them on your own sourcecode compiled SDK 1.3 they dont work..
For what i know there is no support for the functions that aiguard.cs contains in the sourcecode for TGE SDK 1.3.
If i am wrong please correct me...
/Please advice
10/04/2005 (9:58 am)
Yes, BUT! :)But if you take the scripts from the book and use them on your own sourcecode compiled SDK 1.3 they dont work..
For what i know there is no support for the functions that aiguard.cs contains in the sourcecode for TGE SDK 1.3.
If i am wrong please correct me...
/Please advice
#3
10/04/2005 (10:00 am)
The book has a section that covers what was added... its structured nicely for t his occasion :) Can't remember where it is off the top of my head (at work right now) but know its in there.
#4
The "guard" works great with my SDK....
It was my fault, i was using the starter.fps project and not the demo..
Time to put on a funny hat and go and sit in the corner.
/T
10/04/2005 (2:53 pm)
Thank you all for your answears..The "guard" works great with my SDK....
It was my fault, i was using the starter.fps project and not the demo..
Time to put on a funny hat and go and sit in the corner.
/T
Torque Owner Unsung Zero
When you make changes to the script files, your executable automagically compiles the script files into .dso files. Perhaps this is what is confusing you?