MSVC++ 2K3 - Compiling the binary.
by Scott Markwell · in Torque Game Builder · 09/25/2005 (8:34 pm) · 1 replies
For those trying to compile under MSVC 2k3.
First launch the VC7 sln file.
Goto Build->Configuration Manager
Check of all the libs to build for both the Debug and Release configurations.
Next, in the solution explorer, right click on the project T2D, and click "Set as Startup Project".
You should be now be able to compile the binary if you have DirectX SDK installed. (Don't remember if I've got the platform SDK also installed, but probably do in some form.)
First launch the VC7 sln file.
Goto Build->Configuration Manager
Check of all the libs to build for both the Debug and Release configurations.
Next, in the solution explorer, right click on the project T2D, and click "Set as Startup Project".
You should be now be able to compile the binary if you have DirectX SDK installed. (Don't remember if I've got the platform SDK also installed, but probably do in some form.)
About the author
Torque Owner Gregory Stewart