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MSVC++ 2K3 - Compiling the binary.

by Scott Markwell · in Torque Game Builder · 09/25/2005 (8:34 pm) · 1 replies

For those trying to compile under MSVC 2k3.
First launch the VC7 sln file.
Goto Build->Configuration Manager
Check of all the libs to build for both the Debug and Release configurations.

Next, in the solution explorer, right click on the project T2D, and click "Set as Startup Project".

You should be now be able to compile the binary if you have DirectX SDK installed. (Don't remember if I've got the platform SDK also installed, but probably do in some form.)

#1
09/26/2005 (4:04 am)
I previously couldn't get MSVC++ 2003 to compile T2D with the VC7 sln. So, I just opened the VC6 project instead, let MSVC++ convert it, and it worked just fine. So, using the VC6 project works as well.