Collisions with Tilemaps
by Cameron Aycock · in Torque Game Builder · 09/24/2005 (1:22 pm) · 1 replies
I've got Collision setup between a sprite and tiles on my TileMap. However.. whenever I load the game, the layer of the tiles that I am using for my collision layer (basically the walls and limitations of where the player can go) is.. green. Like every tile that is checked to allow collision is surrounded by a bright green border.
I've gone back in and placed tiles with the collision option off and this border does not appear...
Is there a way to turn this border off?
I've gone back in and placed tiles with the collision option off and this border does not appear...
Is there a way to turn this border off?
Associate Peter Robinson
Find it and comment it out or you could stick this in to turn it off.
It's just part of the debug stuff showing you were the collision polys are. Nothing to worry about.
-Peter