Just some Q's
by Allan · in Torque Game Engine · 09/19/2005 (4:20 pm) · 6 replies
Im considering buying the engine soon, and hope to devlop two dream games, as i have tried other engines but time it took to setup was not good for my low skills with programming.
so torque seems even better.
but i was thinking about what terrain editing is like, so i got a few Q's on it.
1. how many textures can be applied and painted on?
2. are large-scale islands able to be made, so you could run for an hour till you get to the otehr side without loading screens.
3. do you need to import a heightmap to start or just generate and pretty much lower and raise the terrain within the engine
also where can i get any examples or tutorials to do things like night and day, multiplayer, effects, flight sims or rpg etc.
thanks, i really hope to make a few games i have had under design for some time, plans are to work on a fps, a flight sim, and some sort of live-action-sc-fi rpg. would have liked to make a mmorpg, but i'll leave that for 3 years.
so torque seems even better.
but i was thinking about what terrain editing is like, so i got a few Q's on it.
1. how many textures can be applied and painted on?
2. are large-scale islands able to be made, so you could run for an hour till you get to the otehr side without loading screens.
3. do you need to import a heightmap to start or just generate and pretty much lower and raise the terrain within the engine
also where can i get any examples or tutorials to do things like night and day, multiplayer, effects, flight sims or rpg etc.
thanks, i really hope to make a few games i have had under design for some time, plans are to work on a fps, a flight sim, and some sort of live-action-sc-fi rpg. would have liked to make a mmorpg, but i'll leave that for 3 years.
#2
so within a week or so, i should have it or whenever i get it.
thanks for the reply. pretty quick aswell.
but, it came to mind, if i have a 3ds model and it uses mutliple textures, will it still look as it should if i import it into the mission?
09/19/2005 (4:38 pm)
I tried the demo, but couldent see anything to edit it with, but i will most likely get torque now, as it has everything i need.so within a week or so, i should have it or whenever i get it.
thanks for the reply. pretty quick aswell.
but, it came to mind, if i have a 3ds model and it uses mutliple textures, will it still look as it should if i import it into the mission?
#3
Go in to the demo folders and you will find .cs files which are full of torque script (this is what your spend most of the time programming in)
09/19/2005 (4:44 pm)
Run the demo press F10 for the GUI editor, start a mission, press F11 for the editors.Go in to the demo folders and you will find .cs files which are full of torque script (this is what your spend most of the time programming in)
#4
09/19/2005 (6:04 pm)
You might also be interested in TSE (the Shader Engine) if you are most interested in very large terrains. TGE is limited to 2 kilometer repeating areas; TSE can go on for miles and miles.
#5
09/19/2005 (6:12 pm)
Ah, thanks Chris... I forgot about that :(
#6
but i'll only ever need to make small terrains or islands. terrain editing has been the only annoyance i have had, torques got what i need.
i particulaly like the GUi editor, so simple use.
Im going to buy a copy anytime soon, its kinda cheap for UK, only
09/21/2005 (8:52 am)
Well i dont particulary want repeating terrain alot, as i rather prefer areas being unique.but i'll only ever need to make small terrains or islands. terrain editing has been the only annoyance i have had, torques got what i need.
i particulaly like the GUi editor, so simple use.
Im going to buy a copy anytime soon, its kinda cheap for UK, only
Associate Joseph Euan
2. The terrain repeats so you could run for days.... but you can only place objects within the mission area
3. use the in game editor to "pretty much lower and raise the terrain"
"also where can i get any examples or tutorials to do things like night and day, multiplayer, effects, flight sims or rpg etc."
The site is full of forum posts and resources to help you...
TGE comes with starter.fps and starter.racing packs. (multiplayer is a standard feature)
If you want to try out the editors, then download the demo from the TGE product page and have a play around with it.