Huge Terrain Creator (HTC) for TSE
by Vincent BILLET · in Torque Game Engine Advanced · 09/13/2005 (9:40 am) · 214 replies
Huge Terrain Creator (HTC) is a new tool for terrain generation. See my .plan and my announcement. If you have questions about this tool, post messages here.
#82
09/01/2006 (11:56 am)
Hey look, it's September :-)
#83
09/01/2006 (1:29 pm)
I think Dave wants HTC. So do I... :)
#84
Looks like TSE MS4 is here. Any news from you to make us happier still?
Dave.
09/07/2006 (12:57 am)
Hey Vincent,Looks like TSE MS4 is here. Any news from you to make us happier still?
Dave.
#85
That's a great news ! I Hope most of Atlas 2 bugs are solved now. I'm going to check this no later than NOW. Yhaaaa... :)
Thank you for the info.
09/07/2006 (1:05 am)
@Dave,That's a great news ! I Hope most of Atlas 2 bugs are solved now. I'm going to check this no later than NOW. Yhaaaa... :)
Thank you for the info.
#86
09/07/2006 (6:57 am)
You're welcome! Anything to help :-)
#87
Atlas History :
MS 3 it Works fine...
MS 3.5 : Textures are completely revert (x,y swap, and rgba swap)
MS 4 : It doesn't work at all. :(
So... I'm thinking about porting HTC To TGE :(... lol
09/07/2006 (7:03 am)
@Dave : Yes, making atlas2 work... Atlas History :
MS 3 it Works fine...
MS 3.5 : Textures are completely revert (x,y swap, and rgba swap)
MS 4 : It doesn't work at all. :(
So... I'm thinking about porting HTC To TGE :(... lol
#88
I guess you've tried recreating your terrain in M4 from scratch?
09/07/2006 (7:09 am)
Arrgh! No...TSE please. I guess you've tried recreating your terrain in M4 from scratch?
#89
09/07/2006 (7:57 am)
No I just take a RAW and a JPEG to make an atlas file (with MS4), and TSE simply crash when trying to read this atlas file.
#90
09/07/2006 (1:38 pm)
Ouch. I'll try the same thing tomorrow and let you know what happens.
#91
09/08/2006 (7:56 am)
Tried converting an old jpg and chu file and they work fine. Will try a raw file next.
#92
09/08/2006 (8:03 am)
Tried converting an old jpg and chu file and they work fine. Will try a raw file next.
#93
"The unified LOD generation system for terrain geometry isn't currently functional, so for now you'll need to generate a .chu via the old techniques, and import it."
I don't know how up to date this is, but it looks like you have to do it the old way and then run the import. As mentioned, I tried importing some old chu files and they seem to come in OK.
09/08/2006 (8:03 am)
Hi Vincent, I see this on TDN."The unified LOD generation system for terrain geometry isn't currently functional, so for now you'll need to generate a .chu via the old techniques, and import it."
I don't know how up to date this is, but it looks like you have to do it the old way and then run the import. As mentioned, I tried importing some old chu files and they seem to come in OK.
#94
atlasGenerateUniqueTerrain(outAtlasFile, geometryAtlasFile, textureAtlasFile)
09/08/2006 (8:06 am)
Just checking that you ran the following command after creating the geometry and texture files?atlasGenerateUniqueTerrain(outAtlasFile, geometryAtlasFile, textureAtlasFile)
#95
Does it produce the same for you ? (follow the links below) :
www.garagegames.com/mg/forums/result.thread.php?qt=50369
www.garagegames.com/mg/forums/result.thread.php?qt=50434
Thank you for your help.
09/08/2006 (8:30 am)
@dave :Does it produce the same for you ? (follow the links below) :
www.garagegames.com/mg/forums/result.thread.php?qt=50369
www.garagegames.com/mg/forums/result.thread.php?qt=50434
Thank you for your help.
#96
The only thing I notice is that in one of your examples you are using a geom treedepth of 4 and a tex treedepth of 2. In the other you are using geom depth of 3 and tex of 2. Could this be confusing the program? I think they are meant to match. I used 6 for both of my treedepth values.
Dave.
09/08/2006 (10:32 am)
Hi Vincent, I just ran all those commands on a 1024 file and it worked fine. The only thing I notice is that in one of your examples you are using a geom treedepth of 4 and a tex treedepth of 2. In the other you are using geom depth of 3 and tex of 2. Could this be confusing the program? I think they are meant to match. I used 6 for both of my treedepth values.
Dave.
#97
09/08/2006 (8:03 pm)
Hey Vincent. I emailed you earlier about the broken download form. I noticed above you say there's a mirror? I can't seem to find it. If you or someone could point out a working download I'd be grateful :) Thanks.
#98
www.solu-si.com/dragonhead/index.php?c=en&a=htcdown&_static=database/htcdowns
Dave.
09/09/2006 (3:13 am)
Ross, the form is herewww.solu-si.com/dragonhead/index.php?c=en&a=htcdown&_static=database/htcdowns
Dave.
#99
09/09/2006 (3:14 am)
Deleted double post
#100
@Ross : Download temporary unavailable until it works with MS4 (very soon)
09/09/2006 (10:29 am)
@Dave : Thanks it works ! You are my rescuer.@Ross : Download temporary unavailable until it works with MS4 (very soon)
Torque Owner Dave