Game Development Community

Huge Terrain Creator (HTC) for TSE

by Vincent BILLET · in Torque Game Engine Advanced · 09/13/2005 (9:40 am) · 214 replies

Huge Terrain Creator (HTC) is a new tool for terrain generation. See my .plan and my announcement. If you have questions about this tool, post messages here.
#61
06/14/2006 (9:17 am)
Here is a screenshot of latest HTC+ dev. It comes very soon.
www.solu-si.com/dragonhead/shots/htcplus01800.jpg
#62
06/14/2006 (9:27 am)
Looking good Vincent... I'm looking forward to trying it out.
#63
06/18/2006 (8:38 am)
Very nice :)
#64
06/18/2006 (9:04 am)
Hi guys,

My Artist wanted me to post some info for you guys. He or I, was never able to get this (HTC) up and running. But we found a wondefull Program called L3DT which will define Huge terrain making for the years to come we believe. From what we are looking at so far, we are not impressed anyway.

Please go to: www.bundysoft.com/L3DT/ and tell Aaron, DeathTwister sent you. I think you will find his programming skills some of the best in the world, and coming from me, that is saying alot.

Here is a shot from my artist Maylock at ATOMIX Productions

www.theatomizer.com/postedImages/SM12.jpg
www.theatomizer.com
#65
06/18/2006 (11:14 am)
Hey DT, I wondered who you were all that time we were trying to get your import working :-)

Dave. (aka tf)
#66
07/12/2006 (8:21 am)
Is it normal for HTC to 'freeze' up while generating terrain files? In my task manager it says the program is not responding, but my CPU using is still up around 75-80 % on both core's. I will let it do it's thing for awhile I guess, but I didn't think it would take over 10 minutes to generate a 1024x1024 terrain with 1 map tile.
#67
07/12/2006 (8:24 am)
@Kyle : It's not normal... Can you send me your console.log file?
#68
07/12/2006 (8:27 am)
Generating chunked geometry (depth=7, baseMaxError=1.200000)
   o Calculating activation levels...
      - done.
   o Propagating activation levels...
      - done.
   o Writing file header...
      - done.
   o Generating empty TOC...
      - done.
   o Generating meshes...
      - done.
=== Chunk Statistics ===\
\===== Level    Count    Avg. Size
            0        4096      105.324219
            1        1024      363.906250
            2         256      1365.281250
            3          64      2797.890625
            4          16      9810.250000
            5           4      36811.750000
            6           1      141696.000000
========================================
                chunks:       5461
           input verts:    1048576
          output verts:     106458

       avg verts/chunk:         19
NOTE: verts/chunk is low; for higher poly throughput consider setting the tree depth to 6 and reprocessing.
          output bytes:     202085
      bytes/input vert:       0.19
     bytes/output vert:       1.90
        real triangles:    1778532
Generating chunked geometry (depth=6, baseMaxError=1.200000)
   o Calculating activation levels...
      - done.
   o Propagating activation levels...
      - done.
   o Writing file header...
      - done.
   o Generating empty TOC...
      - done.

##EOF##
I am assuming that is the part you wanted to see. I have my other computer still generating a larger file, should I give up on that one as well?
#69
07/12/2006 (8:32 am)
Hmmm... It crashes when generating chunks... I noticed some issue like this when heightField have a very great height Amplitude.
What are your height Field parameters?
#70
07/12/2006 (8:41 am)
www.felswourne.com/downloads/untitled.jpg
#71
07/12/2006 (8:54 am)
Try to set Mindepth to 7 into generation window before generating .chu and .tqt. What kind of computer do you have? It's incredibly a very low speed. As If you try to use it in debug mode.
#72
07/12/2006 (9:04 am)
I have a pretty slick desktop, I have something against posting specs though. I think it is some nerdy way of showing off your e-peen and I just don't participate in it =-p

That did the trick by the way, took a whole 4 seconds to generate an 8k map.
#73
07/12/2006 (5:49 pm)
I used to think like that dude but with the multitude of vid cards and pc configs, and now that ive been developing software, I realize with all the speed BOTTLENECKING on most pc's not to mention the weird GPU differences between ATI and NVIDIA, That telling us the info in some cases can really help with sorting out bugs...there have been many times when the guy asking for help told me his vid card specs and I didnt have to look at the code to know what the problem was..he just didnt have shader capabilties...so you see.... having you cards on the table can show the dealers(G.G) if were all playing with the same deck...and im not trying to be rude..im always concerned for all people looking for answers...
#74
07/12/2006 (5:57 pm)
@Vincent

Hi...havent been on much with HTC and was wondering if you had anything going on with the new atlas code and intergrating it into HTC?..I like som of things about the new atlas and ive always been a fan of the HTC interfaces for creating CHU so i was just curious...
Bobby
#75
07/13/2006 (12:14 am)
@Robert : Yes of course, I'm very close to Atlas2. But for the momment, there is too much issues with it. I hope ben can solve them quickly to launch HTC+. New atlas will slow down generation time (there is mor steps to do). But will allow to handle very very big terrains. So for Now HTC+ is ready on MS3. I Just wait Ben to build HTC+ with MS3.5.
#76
07/14/2006 (1:14 am)
Also when updates are available for HTC or HTC+ are they going to be available on you web site or will you be sending instructions by email...wouldnt mind playing with what ever you have for the latest build;)
#77
07/14/2006 (1:21 am)
For HTC+, I have a brand new dedicated server with large bandwidth (instead of a redirect to my own computer). So you're going to be able to download it from the web. Instructions for donwload it is going to be send by mail.
A complete documentation is in preparation. I'm trying to avoid all "bugs" from previous build especially for download demo and full release ;)
#78
07/17/2006 (12:27 am)
You the man Vincent!!!
#79
08/08/2006 (5:13 am)
Hi Vincent,

Any news on testing progress yet? Keen to try this all out.

Thanks,

Dave.
#80
08/08/2006 (8:16 am)
I'm currently on vacation (until August end). I'm going to post a blog as soon as I come back.