Game Development Community

Huge Terrain Creator (HTC) for TSE

by Vincent BILLET · in Torque Game Engine Advanced · 09/13/2005 (9:40 am) · 214 replies

Huge Terrain Creator (HTC) is a new tool for terrain generation. See my .plan and my announcement. If you have questions about this tool, post messages here.
#41
03/05/2006 (8:51 am)
Vincent - please can you let me know how I can got a copy of HTC? I have tried downloading it from your website many times and it does not work. It looks like a great tool - please can you post a working link or email it to me?

Many thanks...
#42
03/14/2006 (12:14 am)
Thanks again for this Vincent - I used it for the first time last night and let me say it is magnificent!! I wasn't really having much luck using terragen or L3DT but this is an incredible bit of software.

Well done!!
#43
03/20/2006 (4:58 pm)
Is this on sale yet? and if so where?
#44
03/22/2006 (1:46 pm)
HTC is available for sell here : www.solu-si.com/dragonhead. You can buy either Binaries, either full source code.
#45
03/22/2006 (1:49 pm)
Cool, I'll have to see about getting a copy once I have some cash.

Nice one Vincent.
#46
03/25/2006 (3:18 am)
Vincent,

I have bought the binary license for HTC. What happens now? Do you mail me a license key?

Also, is the version on your web site different to the demo I downloaded about a month ago? I know you said there were lots of new features and better ease of use in the version you were going to sell. Have they been implemented? I only have a dial-up connection and don't want to download 28MB again if it is only the same software.

Finally, an English translation of the paypal page would be nice. I had to get my wife to translate for me as I had no idea what I was supposed to be doing or signing up for when I got to the French paypal page. I know the French like to be nationalistic :-) but English is the international language of business and also the web (at least for now). If I hadn't had a convenient translator I would not have bought the product.

All the best,

Dave.
#47
03/25/2006 (3:50 am)
@Dave,

Thank you for buying HTC, E-mail send.

You recieve by mail an activation code that delete expiration date. You should use the demo to do this. You don't have to download It again.

The new features are coming, as soon the site is totally ready for sell.
For the new feature I'm going to make a patch. (To avoid 28MB of download again)

English translation of paypal page! Why? That's nice in french ! :)

:o I was sure that paypal automatically translate the page :( I'm going to correct that, this afternoon.

Thank you again.
#48
03/26/2006 (3:23 am)
Hi Vincent,

Thanks for your reply. A real patch would be great, most sites now expect you to download something the size of the original and call it a patch!

Got the mail and now have a registered version. Cool!

Just for other people's info, when you enter the register command you get no feedback in the console and the main screen still displays the "evaluation version" message. If you quit and go back into HTC you will then see the "registered version" message.

Regarding paypal, if you can guess your way through the front page into the page where you enter details, about one third of the way down is the field for the country. Once you choose your country the page will be reloaded in English, or, I assume, whatever language is appropriate. However it's scary going that far without knowing what you are buying or agreeing to :-) Especially as you are entering personal details with no idea that the page will appear in English or whatever once you enter the country details further down.

Might be an idea to start a new post-registration topic on the forum now. This page takes hours to load with all the graphics.

Thanks again for some great software Vincent, look forward to the patch,

Dave.
#49
04/11/2006 (8:33 pm)
@ Vincent. Have you, or other HTC users thought of writing an article for TDN? I put up an article on using L3DT the other day and formatted the Terragen one and was thinking it woulod be good to include a HTC one too. Go here for the Atlas page and the HTC article/tutorial show go here.
#50
04/12/2006 (2:34 am)
@Adam : Yes I have think a lot about that. I'm currently writing full documentation on my own Wysi WIKI wyg. This documentation is now more than 50 A4 pages, and is going to be more than 150 A4 pages. Writing documentation is very very hard for me because english is not my natural language, and I speak a better C++ than english :). HTC owner are going to have full access to this documentation. Later, I probably try to port this documentation over TDN. For the momment there is basic documentation here : www.solu-si.com/dragonhead/index.php?c=en&a=htcdoc or www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8810

Thank you for your interest about HTC.

*** EDIT : If you want to port this documentation on TDN, You're going to be rewarded with a HTC Binaries Full licence.
*** EDIT 2 : Links added on TDN
#51
04/25/2006 (12:22 am)
Vincent, just a heads up, the download on your site is currently broken. Check your email also.
#52
04/25/2006 (1:35 am)
@JC Smith : mail send.
There is 2 download links. Main and mirror. Main site give me trouble. I'm going to check this when HTC+ is ready. The mirror works perfectly.
#53
04/26/2006 (12:15 pm)
@Vincent

I just downloaded the eval of HTC and am getting errors for AtlasMaterial.

MatInstance::MatInstance() - Unable to find material 'AtlasMaterial'
AtlasInstance::onAdd - failed to locate material 'AtlasMaterial'!

Do I need to define this somewhere?
#54
04/26/2006 (12:19 pm)
You're right. material.cs is missing in ~/data/terrains. here is the code of this file :

//*****************************************************************************
// Environmental Materials
//*****************************************************************************new CustomMaterial(AtlasMaterial){
   shader = AtlasShader;
   version = 1.1;};
new CustomMaterial(TerrainMaterial){
   shader = TerrShader;   
   version = 1.1;
};
new CustomMaterial(TerrainBlenderPS20Material){
   shader = TerrBlender20Shader;
   version = 2.0;
};
new CustomMaterial(TerrainBlenderPS11AMaterial){
   shader = TerrBlender11AShader;
   pixVersion = 1.1;
};
new CustomMaterial(TerrainBlenderPS11BMaterial){
   shader = TerrBlender11BShader;
   pixVersion = 1.1;
};
#55
04/26/2006 (1:20 pm)
Thanks that did the trick, but the file apparently needs to be materials.cs. Really cool tool by the way.
#56
05/16/2006 (4:37 am)
Hi Vincent,

Any news on HTC+?

Thanks,

Dave.
#57
05/16/2006 (4:53 am)
@Dave : I'm currently finalising GUI. Environment Replication is working (I have 1 small bug to fix). It comes soon. (Yes I know, Another "when it's ready" :) ).
#58
05/16/2006 (5:25 am)
Thanks Vincent :-)

I'm building heightmaps and textures like mad, ready for import into HTC. Can't wait to see how it stitches them together. If it works well it will be a terrain dream come true :-)))
#59
06/02/2006 (5:18 am)
Hi Vincent, any further update as yet? I noticed that you sorted out some problems with the replicator in another thread. I'm mostly interested in the terrain generator, so if you'd like to let me have a beta with the broken replicators (or broken anything except terrain import) I'd be happy to give you feedback :-))

Dave.
#60
06/09/2006 (8:17 pm)
How it HTC+ progressing Vincent?