No Coding Menu?
by Shannon Lilly · in Torque Game Engine · 09/07/2005 (11:03 am) · 44 replies
I am new to this whole game thing. I basicly thought that torque was gonna be similar to Blitz basic as to where I can use small bits of code to allow me to place things in a blank world and then add in things such as weapons levels players things like this. An i thought torque would help me to do this by placing objects real time. But I must be missing soemthign all i got was pre made games that i can edit. i dont want that i want to be able to use my own 3d modeled levels with textures. Is this nto possible? If its not is there a way to get a refund for this engine as its terrible otherwise.
About the author
#22
09/08/2005 (2:01 pm)
www.gnometech.com/lwdtsdocs.shtml Here are the LW Exporter Docs. Also there is some info that is in the exporter readme if I remember correctly.
#23
09/08/2005 (2:08 pm)
Yeah I did what the readme said but it doesnt say what to do if your models dont appear in the game.
#24
09/08/2005 (2:16 pm)
Thanks for that tut dawg i got my model into the game engine with textures and all and as a solid object wooo thanks so much.
#25
09/08/2005 (3:13 pm)
Congrats... way to stick with it.
#26
09/08/2005 (3:21 pm)
Ok new question man i cant wait to get that book tonight lol. Is it possible to create a terrain in say terragen and use the .tre file i tried but it doesnt work. I noticed i dont have a mis file im searching now for a terragen plugin that may help with this.
#27
Make sure you export your terragen file as an 8-bit RAW file. Then you must open it in Photoshop or PSP, with a size of 257 x 257 (terragen's default). Save it as a .png at 256 x 256 and you're good to go...
NOTE: the .ter from terragen is not compatible with TGE's .ter format...
09/08/2005 (3:24 pm)
I found this on the forum nvmMake sure you export your terragen file as an 8-bit RAW file. Then you must open it in Photoshop or PSP, with a size of 257 x 257 (terragen's default). Save it as a .png at 256 x 256 and you're good to go...
NOTE: the .ter from terragen is not compatible with TGE's .ter format...
#28
prdownloads.sourceforge.net/gimp-win/gtk%2B-2.6.9-setup.zip?download
The main site is www.gimp.org... but its primarily a developers' site. New users can get started here.
09/08/2005 (3:29 pm)
If you don't have Photoshop, you can get GIMP for free:prdownloads.sourceforge.net/gimp-win/gtk%2B-2.6.9-setup.zip?download
The main site is www.gimp.org... but its primarily a developers' site. New users can get started here.
#29
09/08/2005 (3:33 pm)
Ok I made a mistake, i sum how deleted the terrain i was trying to import my new one what went wrong i dont know.
#30
09/09/2005 (8:52 am)
Ok fixed but i still cant use my own terrain still doing research. Btw is there rules about makign tuts for torque because i know im a beginner but as I learn soemthign i could make vid tuts on how i accomplished each task.
#31
09/09/2005 (10:46 am)
Ok new problem all i did was add soem new terrain textures to start painting and now everytime i load up the game it crashes on load objects. any ideas?
#32
Hi guys i tried to put my own weapon in and here was teh first results.
http://www.3d-wiz.com/games/shot_03.jpg
09/09/2005 (2:01 pm)
First Weapon Test:Hi guys i tried to put my own weapon in and here was teh first results.
http://www.3d-wiz.com/games/shot_03.jpg
#33
09/09/2005 (2:46 pm)
Well have had no luck i tried using teh torque tool to edit the postion of the arms and what not but had no luck. i used to play games where you could just like give tags onto the weapon and the player would hold there hands there auto maticly is that not possible? and how long does it usually take to make one char usable in game walking running all that.
#34
There are a lot of gotchya's... like Shader names are the Material names in Blender and not the texture names, and armature names are ignored, but the bone names are important (i.e. if you create an armature named "eye", it does nothing, but if you create a bone named "eye", then it does what it's supposed to do)
The problem is that all of this information is in the documentation, but there's just so much to read... it just takes time.
Now, after having put several models in-game, the hardest part is not the exporting or anything... it's simply getting the models looking good, and that's a never-ending task... somehow it never looks perfect and so you wind up either letting well enough alone and giving in to imperfection, or you'll never get finished.
If you just wanted to make a boxy looking stand-in like Gus, after doing it once, it'd probably only take about 30 minutes to do it again. But, on the other hand, if you want a nice looking model fully animated then it could take weeks if not months, depending on how much spare time you have. Of course, this also depends on your skill level.
09/09/2005 (4:19 pm)
I'm not an experienced 3d modeler, but my very first model (the Blenduer Gus tutorial) took me about a week in my spare time to get it in game with several animations. A lot of that time was learning Blender and learning some of the tricks of using the DTS / DSQ exporter.There are a lot of gotchya's... like Shader names are the Material names in Blender and not the texture names, and armature names are ignored, but the bone names are important (i.e. if you create an armature named "eye", it does nothing, but if you create a bone named "eye", then it does what it's supposed to do)
The problem is that all of this information is in the documentation, but there's just so much to read... it just takes time.
Now, after having put several models in-game, the hardest part is not the exporting or anything... it's simply getting the models looking good, and that's a never-ending task... somehow it never looks perfect and so you wind up either letting well enough alone and giving in to imperfection, or you'll never get finished.
If you just wanted to make a boxy looking stand-in like Gus, after doing it once, it'd probably only take about 30 minutes to do it again. But, on the other hand, if you want a nice looking model fully animated then it could take weeks if not months, depending on how much spare time you have. Of course, this also depends on your skill level.
#35
09/10/2005 (8:30 am)
Well, Im a very skilled modeler and i learn extremley fast. as ive been told. SO it shouldnt be a problem i dont use blender i use lw.
#36
09/12/2005 (8:04 am)
Ok well i got the book but it doesnt show you how to add a weapon in or how to actually create a bran new game starting with nothing.
#37
I have the book right here and it does walk you through how to create a bare-bones fps game.
--
Hans
09/12/2005 (8:09 am)
Well, yeah it does...I have the book right here and it does walk you through how to create a bare-bones fps game.
--
Hans
#38
09/12/2005 (8:21 am)
Not really it shows you how to add the tommy gun to a already exsisting game i already know how to do that.
#39
I cant figure out why it dont want to work any ideas?
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\Shannon>cd C:\3DGPAi1
The system cannot find the path specified.
C:\Documents and Settings\Shannon>C;\3DGPAi1
'C' is not recognized as an internal or external command,
operable program or batch file.
C:\Documents and Settings\Shannon>cd C:\game
C:\game>HelloWorld.cs
'HelloWorld.cs' is not recognized as an internal or external command,
operable program or batch file.
C:\game>tge -ch2 helloworld.cs
'tge' is not recognized as an internal or external command,
operable program or batch file.
C:\game>
09/12/2005 (8:33 am)
Ok im working on the hello world script thats in teh book but when i try to run the script it says this?I cant figure out why it dont want to work any ideas?
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\Shannon>cd C:\3DGPAi1
The system cannot find the path specified.
C:\Documents and Settings\Shannon>C;\3DGPAi1
'C' is not recognized as an internal or external command,
operable program or batch file.
C:\Documents and Settings\Shannon>cd C:\game
C:\game>HelloWorld.cs
'HelloWorld.cs' is not recognized as an internal or external command,
operable program or batch file.
C:\game>tge -ch2 helloworld.cs
'tge' is not recognized as an internal or external command,
operable program or batch file.
C:\game>
#40
09/12/2005 (5:50 pm)
There's a special forum for issues related to the book. If you want to get help, I'd suggest posting there! (Check your forum subscriptions if you can't see it.)
Torque Owner Shannon Lilly