TSE World Creator Issue and two other issues
by John Rockefeller · in Torque Game Engine Advanced · 09/04/2005 (8:55 pm) · 13 replies
Hi there
I've searched the forums to see if I could find a solution to this problem, but I saw nothing. I've downloaded and compiled TSE. It appears to work fine and I'm porting over our team's starter.racing game. But, the main problem is that I can't see anything in the area that would normally have SimGroups, Interiors, etc. When I go to World Creator.
Here's a screenshot. It was working perfectly pre-TSE. Is this normal and how do I turn it on?

Also, there are two other minor gripes with TSE:
1. When I click in the top left corner of my full-screen application, it thinks I'm clicking off of the window. So it takes me back to Windows and mouse picks the application behind the full-screen game. I should be able to click anywhere on the screen and not have it go back into Windows.
2. When I have the editor open and I move the free-look camera around, the terrain jumps and skips. Is that normal for now?
I realize this is a pre-release and that I'm working with unstable code, but the issue with the menu on the right is very important for development.
Thanks for reading!
I've searched the forums to see if I could find a solution to this problem, but I saw nothing. I've downloaded and compiled TSE. It appears to work fine and I'm porting over our team's starter.racing game. But, the main problem is that I can't see anything in the area that would normally have SimGroups, Interiors, etc. When I go to World Creator.
Here's a screenshot. It was working perfectly pre-TSE. Is this normal and how do I turn it on?

Also, there are two other minor gripes with TSE:
1. When I click in the top left corner of my full-screen application, it thinks I'm clicking off of the window. So it takes me back to Windows and mouse picks the application behind the full-screen game. I should be able to click anywhere on the screen and not have it go back into Windows.
2. When I have the editor open and I move the free-look camera around, the terrain jumps and skips. Is that normal for now?
I realize this is a pre-release and that I'm working with unstable code, but the issue with the menu on the right is very important for development.
Thanks for reading!
About the author
Web developer from Guelph, Ontario, Canada.
#2
09/04/2005 (10:11 pm)
Thank you for your quick reply, but this fixed none of the three problems :/
#3
Those areas of the engine are fairly commonly used, so I don't imagine it will stay broken long.
09/05/2005 (12:34 am)
Any console errors/spam? Does running in debug mode change anything?Those areas of the engine are fairly commonly used, so I don't imagine it will stay broken long.
#4
I have not seen the other two problems suggested, though.
Edit: And yes, Ben. It does show error messages about not being able to call "open" on the editor frame.
09/05/2005 (1:28 am)
I already posted about this in the TSE Bugs section, so it isn't exactly new.I have not seen the other two problems suggested, though.
Edit: And yes, Ben. It does show error messages about not being able to call "open" on the editor frame.
#5
09/05/2005 (5:46 am)
Triple check your scripts et al. The tree on the right has been replaced with a much improved version, and is handled by a completely different file now. I had that problem for a bit myself when I merged in the new change. I forget exactly where, but it turned out to be a minor thing on one of the editor scripts that I didn't fully merge in.
#6
EDIT: Ben, I will try Debug mode and get back to this thread on how well it worked.
Thanks everyone :)
09/05/2005 (9:46 am)
I can understand the issue when merging, but I never merged anything. I checked out the CVS source and compiled it and it had this problem. After porting our project to the TSE build (not the other way around) the problem is still there.EDIT: Ben, I will try Debug mode and get back to this thread on how well it worked.
Thanks everyone :)
#7
09/05/2005 (11:55 am)
This was happening to me too... make sure your main.cs is loading the "creator" MOD and you have the creator subdirectory included.
#8
09/05/2005 (11:58 am)
I tried my tests on a clean HEAD build, too.
#9
If Tony is correct, for your problem John, you need to make sure you are checking the "Create missing directories that exist in the repository" checkbox when you update.
09/05/2005 (12:03 pm)
If you see problems like this, try pulling down a NEW, CLEAN copy of tse and see if it runs OK. If the clean version is fine, then you either didn't pull down the full repo, or messed up a merge.If Tony is correct, for your problem John, you need to make sure you are checking the "Create missing directories that exist in the repository" checkbox when you update.
#10
09/05/2005 (12:59 pm)
I will try that and let you know. Thanks everyone for your help.
#11
09/06/2005 (10:41 pm)
Okay, I updated the source I had using WinCVS. I compiled a DEBUG and a RELEASE version. Neither of them fixed the problem. I checked the box that you told me to check. Do you want me to do a completely new checkout and try that?
#12
09/07/2005 (1:19 am)
A completely new checkout is probably a good idea.
Associate Matt Fairfax
PopCap
at the top of void GuiControl::onRender()