Game Development Community

Physics and AI in Torque

by Erin Hunt · in Torque Game Engine · 09/04/2005 (11:50 am) · 8 replies

I'm not having much success with this in the "Technology" section, so I'll repost it here.

Looking at the features list for Torque, it doesn't say anything about physics or AI. Does this mean it doesn't have physics or AI engines? And if so, are there other good yet reasonably cheap engines for these things that I can "plug in" to Torque?

#1
09/04/2005 (12:16 pm)
TGE does have a skeleton AI framework, and basic physics; ie: basic gravity, velocity. If you're looking for a turnkey plugin solution, I can't think of one off the top of my head. I'm guessing since you are looking for non-programming solutions to these issues you would rather not code these features yourself?

If you are looking to prototype a game without coding basic gameplay, you might want to consider a more basic plug and play game 'creator' There are many to choose from. I say this because Torque is a commercial solution, that does require a substantial amout of skill to master. On the plus side if you are looking to improve your skills, you have come to the right place! Likewise, if you're loooking for 'plugin' prototype solutions you might want to look into game 'creators' instead of the source code of a commercial game engine.

Hope this helps you out.

B--
#2
09/05/2005 (5:26 pm)
I'm not looking for a turnkey solution per se. I just don't want to have to reinvent the wheel, so I was hoping for more advanced AI and physics code that could be integrated, I suppose I should have said, into a primarily Torque game. I was thinking of the way the Havok physics engine is integrated into a lot of commercial games, except I probably can't afford Havok. :-)
#3
09/05/2005 (5:54 pm)
Various people are playing with ODE, which is pretty popular for indies to use and cross platform. or theres tocomak which is windows only. Both a pain to network but great for single player games if your willing to learn their foibles.
#4
10/05/2005 (2:35 pm)
Just wondering.. can Havok be used with Torque?
#5
10/05/2005 (2:41 pm)
Sure if you want to pay for the Havok license and be windows only.
#6
10/05/2005 (3:02 pm)
Newton is available for Win/Mac/Linux.
#7
10/05/2005 (3:33 pm)
Although I haven't tried it with Torque, I would take a look at www.newtondynamics.com. It seems relatively easy to work with.
#8
10/05/2005 (4:14 pm)
Torque has good physics base. Collision detection just needs to be improved.