Saving JPEG With size 8192 x 8192... doesn't work
by Vincent BILLET · in Torque Game Engine · 08/26/2005 (4:37 am) · 2 replies
I Tried this in my TSE Engine :
Any solutions?
int img_size = 8192;
GBitmap tmp(img_size, img_size, false, GFXFormatA8);
// Copy everything into the buffer.
ColorI foo;
for(S32 i=0; i<img_size; i++)
{
for(S32 j=0; j<img_size; j++)
{
double x = (double(i)/256.0);//+10.0;
double y = (double(j)/256.0);//+10.0;
int aa= int(value(x,y,0.0)*160.0)+80;
if (aa>255) {Con::printf(".");}
if (aa<0) {Con::printf("- %ld",aa);}
foo.red = aa;
foo.green = aa;
foo.blue = aa;
foo.alpha = aa;
tmp.setColor(i, j, foo);
}
}
FileStream fs;
if(!ResourceManager->openFileForWrite(fs, filename, File::Write))
{
Con::errorf("SaveJpeg - failed to open output file!");
return false;
}
Con::printf("Saving Picture...");
tmp.writeJPEG(fs);
fs.close();
Con::printf("Done.");
return true;After minutes file is saved. I see Done in my console. But... FileSize = 0!!!Any solutions?
#2
08/26/2005 (4:16 pm)
That'll do it! We have it a little lower because it saves us a bit of memory.
Torque Owner Vincent BILLET
Default Studio Name
in bitmapJpeg.cpp
Need to replace with :