Game Development Community

Building structures in torque?

by Robert Ladner · in Torque Game Engine · 08/21/2005 (12:34 pm) · 2 replies

Sorry if this is kind of a simple question but I have been going through the first few parts of the torque engine tutorials but havent seen any mentiong of constructing buildings inside the engine. I have also been fooling around with the editor with out looking at the tutorials and i havent seen any tools to make primative shapes. Can you create buildings in torque or is it all done in another 3d modeling program?

#1
08/21/2005 (12:49 pm)
All the shapes that are usable in the editor are all created with other programs. Programs like WorldCraft(or Hammer Editor), QuArK, 3DSMax, Milkshape 3d, and Blender are the most popular.
#2
08/21/2005 (1:14 pm)
You can use every tools mentionned by matthew, but keep in mind there's two different way for buildings depending on what you want to do.
1) DTS Shapes
2) DIF Interiors

These 2 differents ways allows you some different features (check forums for DIF and DTS)...

RTS/RPG/FPS needs different features. So What do you want to do? you'll need a modeling software to build your shapes(blender for example). And need some scripting to integrate these shapes(buildings) into Torque(your game).

But Torque is not a 3D modeling program. It's a game engine ;)

Welcome into Torque. :)