Game Development Community

TrueSpace and Torque

by BrokeAss Games · in General Discussion · 08/21/2005 (3:25 am) · 46 replies

I'm a TrueSpace 6.6 owner and an indie TGE developer.
I've noticed there is not alot of support (that is, compared to 3DSMax and MilkShape) for TrueSpace.
Once upon a time (back in the Quake days) I was a 3DSMax user.
However, one of our team members awhile back purchased TS 6.6, the complete game pack, Dark Matter and the Torque export packs to help me with my project.
I was a little disturbed at first.
So, rather than let the money go to waste, I have converted to TS 6.6 (at least for this project).
This is not a flame in anyway, GG and it's community are incredible and make my project possible.
I'm hoping to use this thread to help other TS users and myself assemble a list of resources for use with Torque.
First, I would like to give a shout out to www.truebones.com.
This place has some very nice packs with rigged characters and pre-built motion capture animations.
They have a pack (TrueBones I, II and III) for about $50 that contains 20 pre-rigged character models and 350 animations that are interchangeable between the models.
A new pack was just released that contains around 700 skeletal animations, it costs about $150.
As an indie dev and martial artist, I dream about renting a motion capture system, but it's just not in my budget.
TrueBones is keeping me happy until that dream comes true.
I've tried some rotoscoping psuedo motion capture packages, and they are just too much work.
For DTS exporting I am using Dark Industries DTS Exporter for TrueSpace/GameSpace that came with my bundle.
I'm also not totally against selling my car to buy 3DSMax if possible (I'll just tell my girl that www.turbosquid.com made me do it), lol, ok, just kidding.
I'm mostly a coder and not a REAL (ie. talented) artist, so I try and find as many pre-built materials as I can.

Ari Rule
"Measure twice, cut once."
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#41
10/11/2005 (8:52 am)
Rex, I have never been able to find the milkfarm everyone talks about.
Can you please post a link to it?

Ari
#42
10/11/2005 (9:57 am)
Soo, modelling in tS then and animating with Milkshape is the trick then ?
#43
10/11/2005 (11:07 am)
@ Alienforce: Well, for some stuf....I'll do whatever it takes to get a shape under my thumb! I've hammered things out that work for me...learning gS is not too steep, but animation is rough; keeping scenes stable, using CLIPS, etc...

@Ari: Ah....the 'milkfarm' is a hypothetical, rhetorical?, place I've constructed; a place where I do my Milkshape3D work...;). Kinda like "Terrapin Station", a 'state of mind' as it were?!? Lol. The "Blast Pit/Rhi" is my home workSpace where ALL my 3D work is generated/destroyed, next to some very large, noxious-spewing crucibles, pouring molten data into molds daily....lol, I digress. No pictures allowed inside the facility, and please keep all appendages within the observation car at all times....

The Milkfarm, as I know it....:). That's me out on the 'Range'!
#44
10/11/2005 (11:23 am)
@Rex: Now I really want a link, the one you posted was just a picture. LOL :p

Ari
#45
10/11/2005 (11:45 am)
That's my index.page[that's one of six images I can post on it].....there should be a whole 8/9 pages of images and stuf....at the bottom. NB: don't use the bitmap links, I ain't got them worked out.....but the text links at the very bottom of each page work.
#46
10/11/2005 (7:34 pm)
@Rex: LOL, I meant into a link into your mindset. :p

Ari
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