TSE Starter.fps download
by Joseph Euan · in Torque Game Engine Advanced · 08/19/2005 (6:09 pm) · 183 replies

I got the starter.fps folder ported over to TSE (TSE water and Atlas are working in the starter.fps as well), and I wanted to upload it for people to play around with/use if they want too...
Update:
v1.3 for TSE projects using MS2 or below "here" (23MB)
v1.3.5 for TSE projects using MS3 "here" (18MB)
(the file size is smaller because I used a better compression setting)
More details of v1.3 and v.13.5 can be found here www.garagegames.com/blogs/18010/10218
You can find links for the older versions on my .plan
At the moment it contains 2 maps....
Stronghold: just the same old stronghold mission, but with the TSE water.
Simple testbed: Just TSE water and Atlas terrain, it has 2 platforms and an AI player running around...



About the author
#2
Update: Just uploading the file to filefront.com, should be done soon... again... sorry about that.
08/19/2005 (6:18 pm)
Damn, sorry about that... I'll see about getting someone to host it for me.Update: Just uploading the file to filefront.com, should be done soon... again... sorry about that.
#3
08/19/2005 (7:08 pm)
Do you know if the format was changed or is it just bugged right now? (this is about having to port interiors over)
#4
08/19/2005 (7:10 pm)
I'm pretty sure the format changed. I just re-ran map2dif on all the maps to produce new difs and it worked just fine.
#5
also... the download should be working now... it's hosted with filefront.com
08/19/2005 (7:18 pm)
Azmodeus, Yes I know... But I just haven't re-export "all" the models yet.also... the download should be working now... it's hosted with filefront.com
#6
08/19/2005 (9:34 pm)
It doesnt help that the geforce FX series cards arent exactly optimized for this engine either. I use the FX 5200 and I get around the same FPS as you do.
#7
08/20/2005 (3:54 am)
Wow, 17 downloads already... didn't think it would get that many.
#8
I havent been able to download the file, but
if and when I do ;) I could host the file for you
on my website at www.rstralberg.com
What do you think about that?
/roland
08/20/2005 (4:19 am)
Joseph:I havent been able to download the file, but
if and when I do ;) I could host the file for you
on my website at www.rstralberg.com
What do you think about that?
/roland
#9
But i'll let you know if I need any more hosts.
08/20/2005 (4:31 am)
Roland, thanks for the offer.... I have 2 hosts setup (uploading to the second host now) so i'm ok for now.But i'll let you know if I need any more hosts.
#10
Would be good if people could use the filefront.com download (the first one), so I know how many downloads the file has had.
Thanks.
08/20/2005 (4:51 am)
Just added a mirror for the file (see first post for link)Would be good if people could use the filefront.com download (the first one), so I know how many downloads the file has had.
Thanks.
#11
Here are some screenshots made with the Huge Atlas terrain. I made the following modifications in mission file :
Clarity ="0.5"; (WaterBlock)
VisibleDistance="4000";
FogDistance="3000";
First Screen :

Oops a bug? or perhaps a solution for underWorld? (It's when I go too deep underwater)

Underwater

And to finish two more screens...


P.S. you can remove mission file in data folder ;)
08/20/2005 (6:11 am)
Great Job ! You were in advance of 1 or 2 hours ;)Here are some screenshots made with the Huge Atlas terrain. I made the following modifications in mission file :
Clarity ="0.5"; (WaterBlock)
VisibleDistance="4000";
FogDistance="3000";
First Screen :
Oops a bug? or perhaps a solution for underWorld? (It's when I go too deep underwater)
Underwater
And to finish two more screens...
P.S. you can remove mission file in data folder ;)
#12
@Joseph: If you want, I could provide the amount of downloads from my site. Just drop me a mail.
08/20/2005 (6:13 am)
I'm going to mirror this file too. Click here to download the file from my server (which has a very good and fast connection).@Joseph: If you want, I could provide the amount of downloads from my site. Just drop me a mail.
#13
@Martin,Thanks... i've added the link to the first post....
I got some things to updates and things to add, so ther might be a new version tomorrow. :)
08/20/2005 (7:46 am)
@Vincent, looks good.... @Martin,Thanks... i've added the link to the first post....
I got some things to updates and things to add, so ther might be a new version tomorrow. :)
#14
08/20/2005 (9:57 am)
You're welcome :-)
#15
Looks to me like you went underneath the waterBlock. Remember, it only extends so deep and if you sink underneath it, you'll see the ground reflected on it like that. Just increase the scaling for the height.
08/20/2005 (10:02 am)
Quote:Oops a bug? or perhaps a solution for underWorld? (It's when I go too deep underwater)
Looks to me like you went underneath the waterBlock. Remember, it only extends so deep and if you sink underneath it, you'll see the ground reflected on it like that. Just increase the scaling for the height.
#16
08/20/2005 (10:35 am)
Yeah, I've changed that ready for the next release... I forgot the check it when I added the water. :(
#17
it went in very easy, I think I may try the car next.
08/20/2005 (10:36 am)
Hey, got bored this morning so I figured I'd try to implement the warsparrow and fly around the huge map. it went in very easy, I think I may try the car next.
#18
08/20/2005 (10:49 am)
Chris, got a bigger pic?
#20
VisibleDistance="4000";
FogDistance="3000";
It looks good...
@Jacob : Thanks for the info ... ;)
08/20/2005 (11:05 am)
@chris : I think you should look your sky in mission file and adjust these parameters : VisibleDistance="4000";
FogDistance="3000";
It looks good...
@Jacob : Thanks for the info ... ;)
Torque 3D Owner Brandon Maness
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