DTS Viewer
by Robert Stewart · in Torque Game Engine · 08/16/2005 (4:30 pm) · 8 replies
Hi I'm trying to add or create a DTS Viewer inside my C++ Application. Any tips?
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#2
Is this a torque application or a separate C++ project? You might have to dig kind of deep to get all the render code if you're doing this w/o Torque. Definitely check out GuiPlayerView though.
08/16/2005 (5:23 pm)
Check out game/guiPlayerView.cc,.h. I have a class called guiModelView, that's basically a copy of guiPlayerView except it can point at any arbitrary model instead of just the player. It works pretty well. Is this a torque application or a separate C++ project? You might have to dig kind of deep to get all the render code if you're doing this w/o Torque. Definitely check out GuiPlayerView though.
#3
08/16/2005 (5:32 pm)
Ive found those already, thanks though. My program is a seperate C++ Project.
#4
08/16/2005 (6:49 pm)
First of all, avoid the dtsSDK unless you want to spend a lot of time debugging it. I've been looking at it recently and it's a mess. I'll be submitting some fixes once I've made a bit more progress.
#5
08/16/2005 (9:36 pm)
The DTSSDKPlus is good enough that we could write the Maya exporter on top of it without much trouble. Fixes are good, though. :)
#6
08/17/2005 (2:23 pm)
I'm sure it's great for exporting, and it looks like that side of things has been thouroughly exercised by several teams. The import side however is so full of bugs that I have to wonder if it was ever tested at all. The DTS::Shape::read() function cannot load even the simplest files without assertion failures. Still, I'm gradually working through them, and I hope to have it working soon.
#7
08/17/2005 (4:14 pm)
Ah, I see. Yes, it was never really used for reading anything.
#8
08/17/2005 (5:04 pm)
Thanks for the replys, I see possible options. Although I dont think Ill have enough time anytime soon to work on it. Sooner or later one of us Garage Games members(or employee's) will figure somthing out.
Torque Owner Chris Byars
Ion Productions
Check out the guiObjectView resource, and the Lighting Pack support for it if you have it.