Eclipse error
by Sventhors · in Technical Issues · 08/16/2005 (4:06 pm) · 4 replies
I have tried using eclipse and TBE and every time I compile I dont see the new exe torque file like when I use Visual 7 .net
Is it placing in different folder?
Im getting this error(in Red x's)
Thanks
Is it placing in different folder?
Im getting this error(in Red x's)
Severity Description Resource In Folder Location Creation Time 2 cPrecipitationmodifyStorm * In function 'void Torque line 0 August 16, 2005 6:53:40 PM 2 winGL.cc Torque/engine/platformWin32 line 89 August 16, 2005 6:53:40 PM 2 winGL.cc Torque/engine/platformWin32 line 90 August 16, 2005 6:53:40 PM 2 winGL.cc Torque/engine/platformWin32 line 91 August 16, 2005 6:53:40 PM 2 winGL.cc Torque/engine/platformWin32 line 92 August 16, 2005 6:53:40 PM 2 winV2Video.cc Torque/engine/platformWin32 line 10 August 16, 2005 6:53:40 PMI didnt copy the whole thing done. The others are argument with yellow(!). I dont know if thats important. Im doing wrong. I followed the direction and read the TBE.
Thanks
About the author
#2
08/17/2005 (7:41 am)
I have gotten six errors when I have finished. Also, I dont see a new torqueDemo.exe or torqueDemo_DEBUG.exe in the example folder. Does it replace it?
#3
You've probably already found it, but it's in the engine/out.GCC3.RELEASE folder.
08/21/2005 (10:18 am)
Hi Sventhors,You've probably already found it, but it's in the engine/out.GCC3.RELEASE folder.
#4
12/22/2005 (1:59 pm)
I got 100s of errors compiling a freshly installed SDK of Torque. It won't build the torquedemo.exe file. Should a freshly installed SDK compile properly without modification using TBE?
Associate Chris Calef
BrokeAss Games
There are a lot of warnings when compiling with TBE, if they don't stop your build (i.e. you get a working executable out of it) then just try to ignore them. Look for things that say "error" and cause your build to crash with a message like "Error 2", that means you have a real problem. Otherwise you're fine, you can just get on with your coding.