Game Development Community

Eclipse error

by Sventhors · in Technical Issues · 08/16/2005 (4:06 pm) · 4 replies

I have tried using eclipse and TBE and every time I compile I dont see the new exe torque file like when I use Visual 7 .net

Is it placing in different folder?

Im getting this error(in Red x's)
Severity	Description	Resource	In Folder	Location	Creation Time
2	cPrecipitationmodifyStorm * In function 'void 	Torque		line 0	August 16, 2005 6:53:40 PM
2		winGL.cc	Torque/engine/platformWin32	line 89	August 16, 2005 6:53:40 PM
2		winGL.cc	Torque/engine/platformWin32	line 90	August 16, 2005 6:53:40 PM
2		winGL.cc	Torque/engine/platformWin32	line 91	August 16, 2005 6:53:40 PM
2		winGL.cc	Torque/engine/platformWin32	line 92	August 16, 2005 6:53:40 PM
2		winV2Video.cc	Torque/engine/platformWin32	line 10	August 16, 2005 6:53:40 PM
I didnt copy the whole thing done. The others are argument with yellow(!). I dont know if thats important. Im doing wrong. I followed the direction and read the TBE.
Thanks

#1
08/16/2005 (5:26 pm)
When it finishes, if it is successful, you will have a new torqueDemo.exe or torqueDemo_DEBUG.exe sitting in your example directory.

There are a lot of warnings when compiling with TBE, if they don't stop your build (i.e. you get a working executable out of it) then just try to ignore them. Look for things that say "error" and cause your build to crash with a message like "Error 2", that means you have a real problem. Otherwise you're fine, you can just get on with your coding.
#2
08/17/2005 (7:41 am)
I have gotten six errors when I have finished. Also, I dont see a new torqueDemo.exe or torqueDemo_DEBUG.exe in the example folder. Does it replace it?
#3
08/21/2005 (10:18 am)
Hi Sventhors,

You've probably already found it, but it's in the engine/out.GCC3.RELEASE folder.
#4
12/22/2005 (1:59 pm)
I got 100s of errors compiling a freshly installed SDK of Torque. It won't build the torquedemo.exe file. Should a freshly installed SDK compile properly without modification using TBE?