Severing body parts
by Gleznov · in Artist Corner · 08/03/2005 (8:16 am) · 4 replies
Hi,
If I get all the collision bounding box code implemented so that I can detect which part of a model is being hit, how can I make it such that if you hit an arm, the arm is chopped off (with appropriate blood sprayage)? Is there a way to say "Now for this particular entity, hide groups LeftUpperArm, LeftLowerArm, LeftHand" (going by the group names I use for my model in Milkshape)? What's the best way to make this happen? I basically want my players/bots to be able to dismember each other piece by piece, without dying until the head is removed.
Also, for the blood, how would I get the effect of a splatter on the model in the area of the collision, such that the blood stains the skin/clothing and stays there until that char is dead and gone? And how about for a constant spray of blood from say a shoulder socket? Would that one be a particleemitter? Can I keep it turned on, on the model, possibly from various spots, without bogging down the game?
Glez
If I get all the collision bounding box code implemented so that I can detect which part of a model is being hit, how can I make it such that if you hit an arm, the arm is chopped off (with appropriate blood sprayage)? Is there a way to say "Now for this particular entity, hide groups LeftUpperArm, LeftLowerArm, LeftHand" (going by the group names I use for my model in Milkshape)? What's the best way to make this happen? I basically want my players/bots to be able to dismember each other piece by piece, without dying until the head is removed.
Also, for the blood, how would I get the effect of a splatter on the model in the area of the collision, such that the blood stains the skin/clothing and stays there until that char is dead and gone? And how about for a constant spray of blood from say a shoulder socket? Would that one be a particleemitter? Can I keep it turned on, on the model, possibly from various spots, without bogging down the game?
Glez
#3
would you tell me where to start for detecting which part of a model lis being hit?
thanks
04/11/2006 (1:39 pm)
>"If I get all the collision bounding box code implemented so that I can detect which part of a model is being hit,"would you tell me where to start for detecting which part of a model lis being hit?
thanks
#4
Check those links above - it's been so long since I was toying with Torque I don't remember anything about it. Sorry!
Gleznov
04/11/2006 (1:53 pm)
Gamer:Check those links above - it's been so long since I was toying with Torque I don't remember anything about it. Sorry!
Gleznov
Torque 3D Owner Michael Cozzolino
Big Monk Games
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421