Game Development Community

Morphing in DTS or DSQ?

by Anthony Rosenbaum · in Artist Corner · 07/22/2005 (5:48 pm) · 1 replies

I just started experimenting with morph animations for facial animation, can I save these animations as dsq or should they go in the dts?

#1
07/23/2005 (9:23 pm)
They can be dsqs. Make sure you turn the frame rate to 30 (every frame) since it doesn't blend from one captured keyframe to the next... it will be jerky if you don't. I haven't done TOO much experimenting with this, but as far as I know this method is VERY memory and processor intensive. You could consider making the head of the character a separate mesh so that the computer only has to "think" about those verts that are on the head, instead of cycling through all the verts on the whole body when most of them aren't moving.