Game Development Community

Loading models

by Robert Doyle · in General Discussion · 07/08/2005 (5:07 pm) · 2 replies

Here is what I want to do:
Create a series of models, load them at runtime, vai a text file, specifying the scale, position and rotation.
All that, without creating DataBlocks for each one(so they can be changed)
Unload models after I am done with them, to make more room for more models....

Sounds like a nightmare I know, I have been searching these forums for a couple of days now, trying to figure out how to make the "Infinite World", I so desperately need.

Haven't tried it yet, is it possible to turn off the terrain map, and just use sky, and how does that affect water on polygonal worlds?

#1
07/08/2005 (5:29 pm)
To answer the second half of the question, just comment out the terrain section of the mission file.
#2
07/08/2005 (5:55 pm)
Robert,

I've been wanting a similar feature (model drop then delete) -- but for a different purpose. It's a few slots down on my list of things to get working, but it's a major part of one of my projects. Hopefully, someone out there has already figured out how to do it and can fill us in. :)

Aaron E.