What is Nintendo's "Revolutionary" weapon?
by Ajari Wilson · in General Discussion · 07/08/2005 (8:33 am) · 166 replies
I know I'm a big geek for starting this thread. Sorry if it has already been talked about. Like most of us here, I've been following the next generation systems and being an owner of all 3 consoles I have to admit that even though not much information has been told about the Nintendo Revolution, I'm not very excited about the system. (not that I'm too excited about anything "real" I've seen for the 360 or PS3 either) I hear it will be under powered compared to the 360 and the PS3. I've seen the little Metroid Prime 3 demo that looked almost exactly like the game cube version. And the Nintendo spokeperson (Regie Fills-Amie?) for that event was boasting about how "powerful" the system is."As you can see, the Revolution can more than hold it's own when it comes to graphical power". I would have been embarased to show that demo. I'm suprised he got that sentence out with a straight face. Nintendo is a stubborn company that always shoots themselves in the foot with their consoles (violence, cartridge, online, DVD, kiddie image and design, and now HDTV) but still manage to survive through Pokemon or the GBA.
"Revolution" so far means I get to play old games I've long forgotten about from an online service (I'm glad the big N is breaking new ground and changing the industry with online play. Now Microsoft and Sony need to get on the boat), I won't be playing the best looking games compared to the 360 and the PS3, and my system will most likeley look like a teched out Poptart. We have a lot to look forward to from Nintendo.
Anyway, despite my dissapointment with Nintendo and my lack of enthusiasm twards their new system, I am very eager to see this "mystery controller" they have up their sleeves. And I would like to ask you what you think or hope it will be.
This is what I hope Nintendo does to "revolutionize" the industry. The controller is obviously going to have some kind of touch screen (whoopee...) device but what I'm hoping for is some kind of VR headset. (Not like Vurtual Boy but a real VR headset) You ever wonder what happened to VR from the early 90's? Hasn't technology evolved far enough so that VR is very much a possability now? Screw HDTV and the limited pariphrial vision TV gives you in games like Halo, Burnout, and Metroid Prime. I'm tired of being hit from the sides by an enemy that I would have seen had I had the wrap around vision I do in real life. What better way to emerse yourself into the game world than to see nothing but the game and hear nothing but the game with 5.1 headphones. The screen can wrap around the inside of the headset slightly past your parephrials up, down, left, and right so you can never quite see the edge of the screen. The VR headset could also flip up when the game is paused or be flipped up manually. Having the headset wireless would probably be the best thing to do as well if it doesn't hurt costs too bad.
If the system came out for around $200 and the VR headset was $150 or less and came bundled with the system, I would pick it up over the 360 and the PS3 even if it had Nintendo 64 graphics. That alone is something I have NEVER experienced before. That would be a true revolution in games as we know them. And also may be why Nintendo is not supporting HD. But again, Nintendo is a very stubborn company that hates to evolve anything until it comes back to bite them in the ass (cartridge, online, kiddie image and design).
(Least paragraph I swear) To keep the cost down I would probably leave the 5.1 headphones optional. And leave the gameplay completley up to the controller, meaning no head movement will effect the game at all. I feel like a stupid 15 year old (not that all 15 year olds are stupid) with a "great" idea but it is fun to speculate and hope (I'm at work bored anyway). And plus I can say to the world "I KNEW IT!!!" if it is true. Well anyway, what do you guys think is this "revolutionary" device Nintendo has up their sleeves?
-Ajari-
"Revolution" so far means I get to play old games I've long forgotten about from an online service (I'm glad the big N is breaking new ground and changing the industry with online play. Now Microsoft and Sony need to get on the boat), I won't be playing the best looking games compared to the 360 and the PS3, and my system will most likeley look like a teched out Poptart. We have a lot to look forward to from Nintendo.
Anyway, despite my dissapointment with Nintendo and my lack of enthusiasm twards their new system, I am very eager to see this "mystery controller" they have up their sleeves. And I would like to ask you what you think or hope it will be.
This is what I hope Nintendo does to "revolutionize" the industry. The controller is obviously going to have some kind of touch screen (whoopee...) device but what I'm hoping for is some kind of VR headset. (Not like Vurtual Boy but a real VR headset) You ever wonder what happened to VR from the early 90's? Hasn't technology evolved far enough so that VR is very much a possability now? Screw HDTV and the limited pariphrial vision TV gives you in games like Halo, Burnout, and Metroid Prime. I'm tired of being hit from the sides by an enemy that I would have seen had I had the wrap around vision I do in real life. What better way to emerse yourself into the game world than to see nothing but the game and hear nothing but the game with 5.1 headphones. The screen can wrap around the inside of the headset slightly past your parephrials up, down, left, and right so you can never quite see the edge of the screen. The VR headset could also flip up when the game is paused or be flipped up manually. Having the headset wireless would probably be the best thing to do as well if it doesn't hurt costs too bad.
If the system came out for around $200 and the VR headset was $150 or less and came bundled with the system, I would pick it up over the 360 and the PS3 even if it had Nintendo 64 graphics. That alone is something I have NEVER experienced before. That would be a true revolution in games as we know them. And also may be why Nintendo is not supporting HD. But again, Nintendo is a very stubborn company that hates to evolve anything until it comes back to bite them in the ass (cartridge, online, kiddie image and design).
(Least paragraph I swear) To keep the cost down I would probably leave the 5.1 headphones optional. And leave the gameplay completley up to the controller, meaning no head movement will effect the game at all. I feel like a stupid 15 year old (not that all 15 year olds are stupid) with a "great" idea but it is fun to speculate and hope (I'm at work bored anyway). And plus I can say to the world "I KNEW IT!!!" if it is true. Well anyway, what do you guys think is this "revolutionary" device Nintendo has up their sleeves?
-Ajari-
#142
09/18/2005 (3:15 pm)
You know what's silly? Your perception of a standard. People thought the same thing about just about every new input device. Nintendo is the company that brought the gamepad and analog stick to the forefront ... if they want to change the 'standard' then so be it ... it should be their right considering they're the ones that made the 'standard' what it is today. All old games will still exist and there will be ways to play them on a Nintendo system or otherwise. At least Nintendo is pushing people to 'think' and make things better than the 'standard'. Back in the NES days everyone got po'd at Nintendo because they had high standards and they wouldn't let companies make games for their hardware below a certain quality level and they enforced it further by not letting companies produce too many games. This is a similar thing ... they're saying don't bother making new titles for our system unless you've got something different. If you want to make a game using the 'old' way then go to the MS or Sony camp.
#143
09/18/2005 (3:25 pm)
I didnt' really read any of the posts above, but I'll post my thoughts on the entire matter. I think it will be a great device that will allow for new types of gameplay, and easier learning curves for those that are not gamers, this machine will sell quite well.
#144
I think it's hilarious that indies are circling around Nintendo throwing their full support in when Nintendo is probably the least likely to ever support anything which will at all benifit them.
09/18/2005 (3:27 pm)
Actually, they're saying, "Don't bother making new titles for our system unless you are Japanese and we like you, or you have a massive amount of money and we know we "need" to have your title on our system."I think it's hilarious that indies are circling around Nintendo throwing their full support in when Nintendo is probably the least likely to ever support anything which will at all benifit them.
#146
@Ajari: Nothing personal against you, rest assured of that. You're the target of a lot of my posts simply because you're making quite a few, and I disagree with a lot of the content in said posts.
09/19/2005 (6:11 am)
@Pat: Oh? That's why to develop for the GBA you require only three games to be published and the money for the dev kit? You can't blame them for wanting to keep most indy off the showboating console - many indy games are, truth be told, sub-par and unimpressive compared to what else there is. GG has thrown it's support behind X-Box Arcade, who's to say Nintendo aren't looking at something similar? That's where independant development shines, not going up against the likes of Link or Samus.@Ajari: Nothing personal against you, rest assured of that. You're the target of a lot of my posts simply because you're making quite a few, and I disagree with a lot of the content in said posts.
#147
09/19/2005 (6:50 am)
I'll wager that if Microsoft had unveiled this controller for the XBox 360 they would have been villified by all.
#148
Thank you for proving my point. It's obvious to me now people are so concerned with newer and bigger that they have completly lost touch with what games are about. People thought the same thing about just about every new input device? Well, besides that fact that you are missing my point ENTIRELY, let me explain:
Powerglove, power pad, robbie the robot, light gun, sega Activator, Batter Up!: all of these "Revolutionary" controls are genre restrictive control devices. They may work GREAT for certain games but over all simply ignore one set of game type for another. The reason I say this new nintendo controler is silly as a standard is that the current control philosophy (based on Gunpei Yokoi's design) is better as center for ALL types of games. It just is (that's why the basic sceme has stayed the same since the 80's). If nintendo only wants to make games of a certain kind, ok , but it's hardly the "wave of the future" we should all strive for. As a matter of fact it's not a new concept at all! Sony could easily pop out a simmilar controler and make some games that use it. it's just a neat new controler.
You are putting such an unbased, unrealistic & illogical stigma on previous & current game types & styles I wonder why you think everyone should get on the bandwagon as if it were the next stage of evolution. Again, a nice addition but hardly a revolution of the proportion you suggest.
btw, Nintendo's quality control has absolutly NOTHING to do with this.
09/19/2005 (1:35 pm)
@Jeremy Thank you for proving my point. It's obvious to me now people are so concerned with newer and bigger that they have completly lost touch with what games are about. People thought the same thing about just about every new input device? Well, besides that fact that you are missing my point ENTIRELY, let me explain:
Powerglove, power pad, robbie the robot, light gun, sega Activator, Batter Up!: all of these "Revolutionary" controls are genre restrictive control devices. They may work GREAT for certain games but over all simply ignore one set of game type for another. The reason I say this new nintendo controler is silly as a standard is that the current control philosophy (based on Gunpei Yokoi's design) is better as center for ALL types of games. It just is (that's why the basic sceme has stayed the same since the 80's). If nintendo only wants to make games of a certain kind, ok , but it's hardly the "wave of the future" we should all strive for. As a matter of fact it's not a new concept at all! Sony could easily pop out a simmilar controler and make some games that use it. it's just a neat new controler.
You are putting such an unbased, unrealistic & illogical stigma on previous & current game types & styles I wonder why you think everyone should get on the bandwagon as if it were the next stage of evolution. Again, a nice addition but hardly a revolution of the proportion you suggest.
btw, Nintendo's quality control has absolutly NOTHING to do with this.
#149
The fact that they're making this accessible controller their default/standard controller speaks to the demographic Nintendo has always had. Look on the back of an original NES box and you'll see a family crowded around the TV - two kids and mom and dad. Not a bunch of 25 year old hardcore gamers.

And what's stopping a Mad Katz or Logitec from releasing similar gyroscopic controllers for PS3 and Xbox? Nothing. Just like there's nothing stopping Microsoft or Nintendo from making their version of the Eye Toy. But first it depends on the success of the device...
09/19/2005 (2:16 pm)
What everyone is forgetting on every message board I've seen regarding the Revolution controller is the existence of third party controllers including backwards compatibility with the GameCube controller. So chill out everyone that hates the new controller (including myself). You can still play fighting games and SNES games and everything, just with a different peripheral.The fact that they're making this accessible controller their default/standard controller speaks to the demographic Nintendo has always had. Look on the back of an original NES box and you'll see a family crowded around the TV - two kids and mom and dad. Not a bunch of 25 year old hardcore gamers.

And what's stopping a Mad Katz or Logitec from releasing similar gyroscopic controllers for PS3 and Xbox? Nothing. Just like there's nothing stopping Microsoft or Nintendo from making their version of the Eye Toy. But first it depends on the success of the device...
#150
And I'm not just talking graphics here (although I'm not quite sure why everyone seems to be against having better graphics). Like Matt Langley pointed out, we can have better physics and AI now which greatly add to the immersiveness of a game. We can also have more objects on screen, more detail on those objects, higher view distances, etc. All of these things help us to innovate just as much as a new input device. If it takes a new input device for people to think of new game ideas, then the root of the problem is not a lack of a creative outlet, it's lack of creativity in general.
09/19/2005 (2:21 pm)
Quote:It's obvious to me now people are so concerned with newer and bigger that they have completly lost touch with what games are about.I understand what you're saying, but I have to point out: You think people have lost touch with what games are about for you. Just like Nintendo has lost touch with what games are about for me. I am concerned with newer and bigger because newer bigger games are the kind I like to play. Sure I have fun with games like Smash Brothers and Mario Kart, but I prefer games that are epic story driven adventures like Eternal Darkness. I guess that doesn't so much relate to the input device as much as the philosophy Nintendo has taken. In either case, Revolution won't provide me with games that I like, and XBox 360 will.
And I'm not just talking graphics here (although I'm not quite sure why everyone seems to be against having better graphics). Like Matt Langley pointed out, we can have better physics and AI now which greatly add to the immersiveness of a game. We can also have more objects on screen, more detail on those objects, higher view distances, etc. All of these things help us to innovate just as much as a new input device. If it takes a new input device for people to think of new game ideas, then the root of the problem is not a lack of a creative outlet, it's lack of creativity in general.
#151
What sort of games do you think the XBox 360 will be able to provide that the Revolution won't? Serious question. Maybe Revolution games might not have as many polys or as much texture detail, but I think we've long since passed the point where additional processing power will open up brand new genre possibilities. We're already capable of displaying reasonably realistic 3D worlds, all the extra horsepower does is let us make them look a bit more realistic, or model physics a bit better.
I'm wondering how long it will take for someone to make a PC version of this controller. It would be just about perfect for the game I'm designing. (How much more intuitive can you get for newtonian physics in space than this?)
09/19/2005 (3:17 pm)
@Adam LarsonWhat sort of games do you think the XBox 360 will be able to provide that the Revolution won't? Serious question. Maybe Revolution games might not have as many polys or as much texture detail, but I think we've long since passed the point where additional processing power will open up brand new genre possibilities. We're already capable of displaying reasonably realistic 3D worlds, all the extra horsepower does is let us make them look a bit more realistic, or model physics a bit better.
I'm wondering how long it will take for someone to make a PC version of this controller. It would be just about perfect for the game I'm designing. (How much more intuitive can you get for newtonian physics in space than this?)
#152
Asking a question like that doesn't really have a good answer. The 360 will have Elder Scrolls 4, for one thing. Xbox had Knights of the Old Republic, Jade Empire...I think that there will be more titles from Bioware on the 360. The Gamecube is somewhat weak on RPGs, for one.
09/19/2005 (4:12 pm)
Nintendos game lineup is very limited when put up against other consoles. I think that this delta will increase with the Revolution.Asking a question like that doesn't really have a good answer. The 360 will have Elder Scrolls 4, for one thing. Xbox had Knights of the Old Republic, Jade Empire...I think that there will be more titles from Bioware on the 360. The Gamecube is somewhat weak on RPGs, for one.
#153
-Ajari-
09/19/2005 (5:36 pm)
Revolution may actually have more first party games than it's previous two systems because Nintendo plans to make quicker, smaller games this time around. Be prepared to see a lot more Wario Ware, Pikimin, and Yoshi Cookie type board and party games on Revolution and less games like Resident Evil, Eternal Darkness, and epic RPG's. Most companies don't make small games so you may see even less 3rd party support or epic adventures for the Revolution, that when compared to the other systems may be watered down or just plain inferior. I hate to keep repeating this and I know Matt Benfall is tired of hearing this but Nintedno building the Revolution around these small, casual types of games is the reason Silicone Knights ended their exclusive relationship with Nintendo. I just see it as a disastrous situation for any corporation when an exclusive partner company no longer wants to be on your side and jumps ship. Not to be mean but quite honeslty, Nintendo should be used to it by now.-Ajari-
#154
I really do hope Nintendo succedes, and the new controller definatly has potential, but you can't just throw away 20 years of controller design and hope everyone else follows suit. Remember, Nintendo pretty much came up with the 'dance mat' style controller, but it took a good 15+ years for a game to come around that really made the tech shine.
09/19/2005 (5:44 pm)
@Joshua Dallman: Unfortunatly, 'optional' controllers GENERALY don't sell very well since MOST devs don't support them and MOST people don't like buying them. If Nintendo doesn't include the 'traditional controller' accessory with the system, it could hurt them in the long term. It will even hurt their classics download service since your pretty much limited to NES games with the 'freestyle' controller. Also remember that not EVERYONE has a gamecube, so using GC controllers will be the same as buying the optional addon for those people. I really do hope Nintendo succedes, and the new controller definatly has potential, but you can't just throw away 20 years of controller design and hope everyone else follows suit. Remember, Nintendo pretty much came up with the 'dance mat' style controller, but it took a good 15+ years for a game to come around that really made the tech shine.
#155
I think you are missing my point:
I think current controler schemes are better suited to all types of games than anything that has been made.
That is why I think people are losing touch with games. Not because they aren't making the KINDS of games I like, but because people seem to think switching to a genre narrowing control device is better simply because it's "new". I don't buy it.
To me, "staying in touch" with games, means using what works best for the game. That's why the new nintendo controller is nice for CERTAIN things, but I think it's limiting to standardize a control scheme that allows for less variety.
once again: a great new addition but silly as a standard.
09/19/2005 (9:55 pm)
@Adam LarsonI think you are missing my point:
I think current controler schemes are better suited to all types of games than anything that has been made.
That is why I think people are losing touch with games. Not because they aren't making the KINDS of games I like, but because people seem to think switching to a genre narrowing control device is better simply because it's "new". I don't buy it.
To me, "staying in touch" with games, means using what works best for the game. That's why the new nintendo controller is nice for CERTAIN things, but I think it's limiting to standardize a control scheme that allows for less variety.
once again: a great new addition but silly as a standard.
#156
I read that Bioware is shifting a lot of effort over to PS3.
I think this new controller is actually quite a bit more dynamic then the old school gamepads. I can't think of any game that can't be done using this controller. Maybe you won't use it quite the same ... but when you think about it most game control schemes were hacks because you were limited to pressing buttons with your thumbs for inputs. This controller will give you much more control and it won't be some button combination hack ... you'll be able to instantly communicate what you want to the game. Of course many convoluted schemes could also be created for challenge.
I just don't see this controller in the same way as a light gun, a mat, or an eye toy. It's way more dynamic than any of those and I think it's perfectly reasonable for it to become a standard ... it might be some variation a generation from now but this new controller has some great far reaching potential for every genre. There's nothing about it that's specialized for only one genre or game type.
09/19/2005 (10:08 pm)
Quote:
.I think that there will be more titles from Bioware on the 360
I read that Bioware is shifting a lot of effort over to PS3.
Quote:
I think current controler schemes are better suited to all types of games than anything that has been made.
That is why I think people are losing touch with games. Not because they aren't making the KINDS of games I like, but because people seem to think switching to a genre narrowing control device is better simply because it's "new". I don't buy it.
To me, "staying in touch" with games, means using what works best for the game. That's why the new nintendo controller is nice for CERTAIN things, but I think it's limiting to standardize a control scheme that allows for less variety.
I think this new controller is actually quite a bit more dynamic then the old school gamepads. I can't think of any game that can't be done using this controller. Maybe you won't use it quite the same ... but when you think about it most game control schemes were hacks because you were limited to pressing buttons with your thumbs for inputs. This controller will give you much more control and it won't be some button combination hack ... you'll be able to instantly communicate what you want to the game. Of course many convoluted schemes could also be created for challenge.
I just don't see this controller in the same way as a light gun, a mat, or an eye toy. It's way more dynamic than any of those and I think it's perfectly reasonable for it to become a standard ... it might be some variation a generation from now but this new controller has some great far reaching potential for every genre. There's nothing about it that's specialized for only one genre or game type.
#157
-Ajari-
09/20/2005 (12:20 am)
If this new controller method sticks around, you'll see it integrated into existing controllers for years to come, not stand alone, and not the poor button configuration Nintendo has it either. I do like the idea of having a wand that can detach from a base controller. It could open up so many options, but that base controller shell is just as important as that wand. Traditional controllers aren't going anywhere. Only Nintendo has abandoned them for now. Like we've been saying, how are you going to play some existing games without purchasing a shell? I don't see anybody choosing to play Soul Calibur with an analog stick, and shoulder buttons tethered to a directional pad to do your moves, over simply playing with a conventional controller. And don't say screw old style games because as a developer you should never limit your product. It's a huge cop out, and believe it or not, there will be traditional games on the Revolution. Maybe even more traditional games than the ones Nintendo is trying to push. Like I said before, if the attachable shell comes with the Revolution in the box and every separate controller remote sold came with the attachment as well, then end of debate, bravo Nintendo, you've given us possibly more control without sacrificing anything, leaving my only remaining gripe a possibly underpowered system. If it doesn't come with an attachable shell in box, then we can add to the list of bone head moves by Nintendo. -Ajari-
#158
Appeal to both the 'hardcore' gamer and the casual gamer? I've spent most of my spare time playing since 1994, so I'm by no means a casual gamer. Yet, popular opinion would suggest the fact I'm willing to sacrifice the 'cool' factor of so many of my games (and play SC2 with an analogue stick)) because I'm more concerned with fun rather than cliched cyborgs or random killings, somehow invalidates my position. If anyone here thinks this, well, I'm sure I don't need to tell you where to go.
I think Miyamoto best sums it up with
A backwards compatibilty to be extremely proud of, and a controller that anyone can use. Those two features seem to be pretty dead on with what most people (and by that I mean 'normal' people, especially those that have given up gaming) would be looking for in a console.
There's plenty of reasons for them to do what they're doing. For every jaded gamer who doesn't pick up the console of their perceived lack of its merits, they'll find more people who will either come back or pick up games for the first time. There will be the Mario Parties and WarioWares for the quick games, that's a given, and there will also be the Metroid Primes, Zeldas and Eternal Darknesses for something more in-depth. Third party support, at this point, is shaky, which you can attribute to the fact that until now the Rev has been under total wraps, and the specs haven't been revealed, as to keep the focus on what makes it unique. Now the cat's out of the bag, so to speak, the dev kits will start moving and the titles will reveal themselves.
As for the controller shell, wasn't the 360 promised with wireless controllers as standard? :)
Edit: Everyone in this thread should read this. Certainly an eye opener.
09/20/2005 (6:17 am)
The question I'd like to put forward is: Why can't Nintendo do both? Appeal to both the 'hardcore' gamer and the casual gamer? I've spent most of my spare time playing since 1994, so I'm by no means a casual gamer. Yet, popular opinion would suggest the fact I'm willing to sacrifice the 'cool' factor of so many of my games (and play SC2 with an analogue stick)) because I'm more concerned with fun rather than cliched cyborgs or random killings, somehow invalidates my position. If anyone here thinks this, well, I'm sure I don't need to tell you where to go.
I think Miyamoto best sums it up with
Quote:IGNcube: We don't have any "tech specs" for Revolution. We don't have an educated idea or an estimate of how powerful the machine will be. Can you shed some light?
Shigeru Miyamoto: Let me pose a question to you. When we launched the Nintendo DS, we didn't really say too much about its power. Do you think we've suffered?
IGNcube: No. Definitely not.
Shigeru Miyamoto: We're kind of in a strange period where power is the crux of whether or not something is going to be successful. So again, that seems a little bit odd. If we rely solely on power of console to dictate to where we're going with games, I think that tends to suppress the creativity of designers. They tend to rely solely on what the technology allows them to do instead of thinking of new and creative ideas.
The way we are approaching the development of Revolution is we pose the questions to ourselves: why is the home console necessary? What functions in a home console would make everyone in the family say, "Yeah, we need that and want that." We pose those questions and the answers to those questions are what's guiding our development.
A backwards compatibilty to be extremely proud of, and a controller that anyone can use. Those two features seem to be pretty dead on with what most people (and by that I mean 'normal' people, especially those that have given up gaming) would be looking for in a console.
Quote:What's happening with video games is the same thing that happens with anything new and interesting. At the beginning, everybody wants to see what it is. They gather around and check it out. But gradually, people start to lose interest.
The people who don't lose interest become more and more involved. And the medium starts to be influenced by only those people. It becomes something exclusive to the people who've stuck with it for a long time. And when the people who were interested in it at first look back at it, it's no longer the thing that interested them.
So obviously, it's very important for us to create brand new things that bring back those people. But it's just as important to create the kind of games that current gamers know they like.
There's plenty of reasons for them to do what they're doing. For every jaded gamer who doesn't pick up the console of their perceived lack of its merits, they'll find more people who will either come back or pick up games for the first time. There will be the Mario Parties and WarioWares for the quick games, that's a given, and there will also be the Metroid Primes, Zeldas and Eternal Darknesses for something more in-depth. Third party support, at this point, is shaky, which you can attribute to the fact that until now the Rev has been under total wraps, and the specs haven't been revealed, as to keep the focus on what makes it unique. Now the cat's out of the bag, so to speak, the dev kits will start moving and the titles will reveal themselves.
As for the controller shell, wasn't the 360 promised with wireless controllers as standard? :)
Edit: Everyone in this thread should read this. Certainly an eye opener.
#159
09/20/2005 (7:01 am)
Quote:I think this new controller is actually quite a bit more dynamic then the old school gamepads. I can't think of any game that can't be done using this controller. Maybe you won't use it quite the same ... but when you think about it most game control schemes were hacks because you were limited to pressing buttons with your thumbs for inputs. This controller will give you much more control and it won't be some button combination hack ... you'll be able to instantly communicate what you want to the game. Of course many convoluted schemes could also be created for challenge.I don't know if I agree. Of course, having the directional pad on the controler allows for lots of control. The wand thing will add all the gimmicky parts to the game. I suppose I'll have to see for myself, but I see it's focus simply in another direction.
#160
09/20/2005 (1:04 pm)
I can't think of very many game modes that can be done with this controler that won't be tiring or irritating.
Anthony Lopes