Game Development Community

What is Nintendo's "Revolutionary" weapon?

by Ajari Wilson · in General Discussion · 07/08/2005 (8:33 am) · 166 replies

I know I'm a big geek for starting this thread. Sorry if it has already been talked about. Like most of us here, I've been following the next generation systems and being an owner of all 3 consoles I have to admit that even though not much information has been told about the Nintendo Revolution, I'm not very excited about the system. (not that I'm too excited about anything "real" I've seen for the 360 or PS3 either) I hear it will be under powered compared to the 360 and the PS3. I've seen the little Metroid Prime 3 demo that looked almost exactly like the game cube version. And the Nintendo spokeperson (Regie Fills-Amie?) for that event was boasting about how "powerful" the system is."As you can see, the Revolution can more than hold it's own when it comes to graphical power". I would have been embarased to show that demo. I'm suprised he got that sentence out with a straight face. Nintendo is a stubborn company that always shoots themselves in the foot with their consoles (violence, cartridge, online, DVD, kiddie image and design, and now HDTV) but still manage to survive through Pokemon or the GBA.

"Revolution" so far means I get to play old games I've long forgotten about from an online service (I'm glad the big N is breaking new ground and changing the industry with online play. Now Microsoft and Sony need to get on the boat), I won't be playing the best looking games compared to the 360 and the PS3, and my system will most likeley look like a teched out Poptart. We have a lot to look forward to from Nintendo.

Anyway, despite my dissapointment with Nintendo and my lack of enthusiasm twards their new system, I am very eager to see this "mystery controller" they have up their sleeves. And I would like to ask you what you think or hope it will be.

This is what I hope Nintendo does to "revolutionize" the industry. The controller is obviously going to have some kind of touch screen (whoopee...) device but what I'm hoping for is some kind of VR headset. (Not like Vurtual Boy but a real VR headset) You ever wonder what happened to VR from the early 90's? Hasn't technology evolved far enough so that VR is very much a possability now? Screw HDTV and the limited pariphrial vision TV gives you in games like Halo, Burnout, and Metroid Prime. I'm tired of being hit from the sides by an enemy that I would have seen had I had the wrap around vision I do in real life. What better way to emerse yourself into the game world than to see nothing but the game and hear nothing but the game with 5.1 headphones. The screen can wrap around the inside of the headset slightly past your parephrials up, down, left, and right so you can never quite see the edge of the screen. The VR headset could also flip up when the game is paused or be flipped up manually. Having the headset wireless would probably be the best thing to do as well if it doesn't hurt costs too bad.

If the system came out for around $200 and the VR headset was $150 or less and came bundled with the system, I would pick it up over the 360 and the PS3 even if it had Nintendo 64 graphics. That alone is something I have NEVER experienced before. That would be a true revolution in games as we know them. And also may be why Nintendo is not supporting HD. But again, Nintendo is a very stubborn company that hates to evolve anything until it comes back to bite them in the ass (cartridge, online, kiddie image and design).

(Least paragraph I swear) To keep the cost down I would probably leave the 5.1 headphones optional. And leave the gameplay completley up to the controller, meaning no head movement will effect the game at all. I feel like a stupid 15 year old (not that all 15 year olds are stupid) with a "great" idea but it is fun to speculate and hope (I'm at work bored anyway). And plus I can say to the world "I KNEW IT!!!" if it is true. Well anyway, what do you guys think is this "revolutionary" device Nintendo has up their sleeves?
-Ajari-
#121
09/16/2005 (4:32 pm)
I don't know why some of you think it's garbage.. but this is a sweet controller. You see other console makers focus on graphics, graphics, graphics, ... and here you see nintendo trying to make games more fun and involving. This controller is really sounding very cool. If nintendo pulls this off, you can bet that there will be some very very nice games coming out on that console.

Two links you have to read/watch before nay'saying the controller:

http://www.1up.com/do/newsStory?cId=3143782
http://media.cube.ign.com/articles/651/651334/vids_1.html

I think it's going to add a lot more fun to games and I would love to be proven right.

So many of you seem to be closed to the idea of a new controller? Looking at the controller's potential truly makes me wish that I could get it right now. Let nintendo worry about fixing the potential downsides. We'll all see how it works out in the end.

Nintendo's effort to build a console that improves gameplay really should be applauded.
#122
09/16/2005 (4:48 pm)
Quote:You see other console makers focus on graphics, graphics, graphics

The other systems aren't just about graphics, they're about have more power which enables a lot more than just graphics :)
#123
09/16/2005 (5:02 pm)
Hey Lois, how do you play a fighting game with that controler?
#124
09/16/2005 (5:13 pm)
Lol Pat isn't it obvious? You purchase about 28 different add ons to the remote. That's if Nintendo doesn't see fighting games as an unnecessary genre for their system.

Adam Larson displayed this video from IGN that has former exclusive Nintendo 3rd party developer Silicone Knights mentioning they left Nintendo because Nintendo is interested in only making small games and supporting their 20 year old 8-bit lineup from now on. This is proven with the design in the remote. You can't even play SNES games with this button configuration. Nintendo doesn't care about other genres, developers, or gamers as much as they do their own agendas. They do what they want to do and everyone else is left out in the cold just like Sega and the Game Cube modem. Now I hope people are starting to understand a little of what what I was talking about in the above posts I made months ago.
-Ajari-
#125
09/16/2005 (5:29 pm)
Yes, the other systems will have more horsepower for things like PHYSICS and AI... Physics based gameplay can create some rather unique and innovative games, just look at Ragdoll Kung Fu.

As far as the Rev's controller, I still don't know what to think. It's one of those things that I'll just have to try before making a decision on it, I am intrigued though.

Nintendo is USUALY pretty good when it comes to making sure that the controlers work as expected, but I am concerned that the sensors used to detect the distance and position of the device in relation to the TV are IR based and how easy it would be to set it up properly on your average joe's TV, not a specialy configured setup tested and tweaked before a big industry show.
#126
09/16/2005 (5:40 pm)
Fighting game:

Move/Jump via analog
2 Attack/Defend buttons on analog addition
2 More Attack/Defend buttons on the remote + the directional pad

Could have dynamic animations controlled by swinging the remote.

Seems perfect for Soul Caliber.

Of course you could have another fighting game that works more like a voodoo doll. Players jostle about trying to dodge eachother with the analog and meanwhile try to hit different parts of the body with the remote. Depending on your on screen persona's distance from the other character different attacks come from pointing the remote at their head and clicking. At close range you might perform a quick punch ... a bit further back a roundhouse boot to the head ;)

Man ... co-op games for this thing could be sick too. One player could control the typical platform hero ... meanwhile the other player could be like their guardian angel ... pointing at the screen to pick them up or move things for them. It could give someone the type of control the host has in the Torque Editor over other players during a match ;)

This controllers going to make games no one's thought of yet ... that's the best thing about it.
#127
09/16/2005 (6:10 pm)
Jeremy's got it... this controller really sounds like a great catalyst for innovative gameplay.
#128
09/16/2005 (6:18 pm)
Quote:Fighting game:

Move/Jump via analog
2 Attack/Defend buttons on analog addition
2 More Attack/Defend buttons on the remote + the directional pad
I'm sorry but that's a horrible control scheme for a fighting game. Just trying to use the analog stick for movment alone is terrible. Forget about doing Soul Calibur and Tekken style moves and combos. Street Fighter and King of Fighters is out of the question. People bring their PS2 controllers to the arcades to play Tekken 5 because nobody wants to use the joy stick.

Everyone uses the face buttons to attack and defend in every fighting game they play. Nobody uses shoulder buttons other than to block or do a one button special move.

Additional fighting moves on the Directional pad?? Sounds like a desperate attempt to defend and justify this thing. Please explain to me why I should buy the Revolution version of Tekken or Soul Calibur over the Xbox 360 or PS3 versions?

Any fighting game that uses the remote controller functions will be a novelty gimmic.

But I will back off from this topic and sit on the sidelines for a minute. I don't mean to start a flame war or disrespect anyone in here. I know how some poeple tend to get touchy.
-Ajari-
#129
09/16/2005 (6:39 pm)
I think the people who like this thing should stop trying to justify how it's going to play certain existing games. It can't play them any better than the controllers the games were designed around. Argue that it can play new different games, not that it can play old games better.
#130
09/16/2005 (6:39 pm)
Quote:
Any fighting game that uses the remote controller functions will be a novelty gimmic.

Hey ... all fighting games (heck games in general) are gimmicks.

I personally would like to try a fighting game that uses some dynamic animation.

But aside from that stuff. How about the remote controls your movement and combos. This way you can do a dragon punch (forward, down, forward/down) with just a flick of your wrist. Then you can just move around with the analog and don't have to worry about complex stuff with it. You could do an awesome Smash Bros. with it ... depending on how fast you move the remote controls the power.

Really though I don't care (and I don't think Nintendo does either) if I ever play Tekken again. I played that game already a billion and one times. How many times do we need to experience the same tired idea again and again before we move on.
#131
09/16/2005 (7:11 pm)
I think a lot depends on if the system will come with the traditional controller shell or not. If it does, a lot of the wories about 'how will I play X type of game' will become moot. If they decide NOT to include it in the base package, it will hurt them with the backward compatability and 'virtual console' features they are pushing. The magic wand will handle NES games just fine, but SNES, N64 and GC games will be rather awkward with it.
#132
09/16/2005 (8:47 pm)
Man, so much negativity. Check this out:

http://www.gamespot.com/news/2005/09/15/news_6133335.html?gcst=169_iwata_tgs05_keynote_revcontroller_1_4.asx&tag=gs_hp_flashtop_watch

(Tries to pop up video, which is also accessable on page in the article.)

The controller seems really cool to me, especially after watching the video. Please watch it before you keep bashing the idea :)
#133
09/17/2005 (12:32 pm)
It's interesting, but It highly limits the TYPE of game that it is useful for. Whereas it may be great for first Person games & Puzzle Games, it would more than annoying to play a fighting game or 3rd person game. Although you CAN use it to play a 3D Castlevania game, I think it's truely much more effective to use a convetional controller.

I do have to say tho, it does open some VERY interesting possibilities. I just think that is something to ADD rather than to assume it should be the new standard.
#134
09/17/2005 (4:00 pm)
I see two types of people here. There are those who are asking "How will I be able to make the same games that we've always made with this thing?" And the others that say "Imagin if you did this... or if you did that..." As a community of developers we should all be hit with a flood of NEW game ideas that could use this technology, but some of you are stuck trying to make the same old games. Well maybe the controller isn't perfect for old fighting games. It doesn't need to be. We're making new fighting games. Hold down A and swing and you attack. Hold down B and swing and you block. Hold down a direction and swing and you try to counter or dodge. The possibilities are endless but they are all new. Nintendo has forced developers to be new. I for one can't wait. If you haven't watched that teaser video then try it out just to get the idea of what could be possible. And that's just the begining...

-Peter
#135
09/17/2005 (4:28 pm)
It should be an option not a standard. People and developers should have a choice, not forced. What's wrong with blending old and new technologies together on the same controller just like the controllers we use today. They are an evolution of old and new, but without the need to purchase extra hardware. Nobody is limited then. The idea is kind of neat and I await the possabilities but not every game on the Revolution is going to take advantage of this remote, nor should they have to.
-Ajari-
#136
09/17/2005 (5:53 pm)
Quote:
It should be an option not a standard. People and developers should have a choice, not forced. What's wrong with blending old and new technologies together on the same controller just like the controllers we use today. They are an evolution of old and new

In this case ... we're talking revolution ... not evolution. I say screw all old games ... we've all been there done that ... let's bring on the new ones!

Anyway, who among us won't have a PC, a Playstation or an Xbox to play old style games on still. This controller makes Nintendo's system a must play for everyone at the very least ... and a must own for many of us. They've made a risky but absolutely brilliant move by shaking things up like this and I applaud them.
#137
09/17/2005 (7:16 pm)
Jeremy I agree with you to a point but you can't just say "screw traditional gameplay". That's the kind of attitude I was talking about that Nintendo is notorious for. "Let's put restrictions and limits on the consumers and force developers to do things our way". Like I said in the other thread, if this remote controller is better than anolog then people will use it no matter what. Theres no need to limit anyone or force anything. Give us options.
-Ajari-
#138
09/17/2005 (11:48 pm)
Ajari, they are. You linked to the concept yourself - why are you still questioning it? Nintendo have confirmed that there will be a shell for games that don't use so much motion sensing, and funnily enough it will be optional. As much as most would like to think it, Nintendo aren't stupid, and games aren't soley designed for you. I think that's the biggest reason to all the hostility - self-called 'hardcore' gamers are seeing that they're not going to be unique for much longer, and they're afraid of losing their elitism.
#139
09/18/2005 (12:04 am)
Looks like junk. That's all.
#140
09/18/2005 (1:48 am)
Matt will you get off of me and lets talk Nintendo please? I'm not some crazy person who is jealous because Nintendo is "leaving me" for a new audience causing me to feel less special or whatever your trying to imply. There's no deep physiological reason why I say what I say. I wasn't molested by Luigi at a young age. Get over the idea of me having these crazy personal reasons for questioning their methods. I already explained plain and clear in all of my posts why I don't agree with a lot of their tactics.

I'm simply responding to Jeremy's view on traditional style gaming on the Revolution. And that mock up I showed was of IGN.com's design, not Nintendo's. Will the add on come bundled with every Revolution system? That's the point I'm trying to get at. If not, then now you've put developers in a compromising position, and basically split their market just like Microsoft and their hard drive. I don't agree with that either.

Matt please leave my name out of your posts from now on. I don't dislike you and I welcome a good conversation and debate. But if you want to continue to take personal stabs at my character or insult me in any way, my email is ajari77@hotmail.com. This forum is not the place to do it.
-Ajari-