Game Development Community

Round 'em up...

by Melv May · in Torque Game Builder · 07/05/2005 (9:57 pm) · 34 replies

If any of you nice people get a few minutes, it'd be great if you wouldn't mind posting some links/images to anything you've done with T2D, good or bad, since you started working with it (the scroller tutorial doesn't count). ;)

Mostly this is just to give me a warm-fuzzy feeling inside (and keep my motivation up to help me speed-up this release) but also I'd like everyone else to see (particular new-comers) and perhaps be motivated by what others are doing so please come along and let's make this thread a NO-TEXT, all images frenzy, Yay! :)

Let the onslaught commence...
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#1
07/06/2005 (2:03 am)
Oh go-on then ;)

It's still very much a WIP, and to be honest, I've been a bit (OK a lot) lazy just lately and haven't done much on it:

Dreadnought - A 2D Shooter extravaganza!

www.philspcmods.com/T2D/dreadstill1.jpgThe player has collected 4 multiples, and they orbit the ship dealing out death and destruction tot he incoming enemies.

www.philspcmods.com/T2D/dreadstill2.jpgHere, the player has changed the formation of the multiples for additional forward facing firepower.

The multiples basically have two formations, defensive and offensive. In the defensive formation, they rotate around the sip, spitting out bullets and giving a complete circle of fire.

The Offensive formation lines the multiples up near the front of the ship for a devesating barrage of fire. In thius formation, the multiples move in the opposite direction to the ship. If the ship moves forward, the multiples rotate to face the rear of the ship.

In addition to the two formations, the multiples can be locked in place. This stops them moving and allows you to angle their fire to just where you nead it.

Here's a WMV of the game, showing the multiples in action. If there's demand, I'll figure out how to convert it to DivX for you non-Windows users.
#2
07/06/2005 (4:39 am)
I created a quick pong game when I first bought T2D:
www.figmentgames.com/pong.html

For GID#12 I did a remake of Konquest, a planet conquering game:
www.figmentgames.com/conquest.html
www.garagegames.com/blogs/40653/7795

Neither of these really show off the great features of T2D, but they both show that you can use T2D to rapidly make something :)
#3
07/06/2005 (4:41 am)
home.crrstv.net/kframp/t2d/twind_t2d_1.jpg
#4
07/06/2005 (6:47 am)
Heh, I wish I had some new art to show off, but Eric (the artist) and I are still deciding on what art approach to take. Hopefully we'll have a couple of GREAT shots up in about a week or so :) I think you'll be very inspired with what you see, Melv :) Just a few more days....
#5
07/06/2005 (9:17 am)
It was never really finished but I have my implementation of the three musketeer's board game.
www.cartoon-combat.com/t2d/board.jpg
www.cartoon-combat.com/t2d/board2.jpg
www.cartoon-combat.com/t2d/board3.jpg
@Philip: The spiral shots in the video look really cool.
#6
07/06/2005 (9:34 am)
razedskyz.com/games/torque/tutorials/T2D/pathDemo/pathFinding2.JPGa spec pic on a Intel Pentium III 600 Mhz 256 mb ram , 32 mb Intel integrated peice of junk video :) 150 full rigid body physics boxes
razedskyz.com/games/torque/tutorials/T2D/specpics2.JPGwww.razedskyz.com/games/torque/GID/GID15.JPGwww.razedskyz.com/games/torque/GID/GID16.JPGwww.razedskyz.com/games/torque/GID/GID9.JPGwww.razedskyz.com/games/torque/QuickGID/magicBoxesPic1.JPGGui Creator AVI
www.razedskyz.com/games/torque/GuiSystem/screenshot_003-00011.jpgwww.razedskyz.com/games/torque/GuiSystem/screenshot_003-00024.jpg
#7
07/06/2005 (9:49 am)
I suppose this is as good a chance to take the wraps off this as any, but I'm going to bend the no-text rule to explain it since this is the first light-of-day on the project. ;-)

Game is called Atomize, it is about 97% code/feature complete 70% sound-fx complete, 30% music complete and about 25% gfx complete, looking to reach gold in the next three months. It is an action/puzzle hybrid, using a lasso concept to select matches while avoiding obstacles as the difficulty slowly increases from level-to-level and stage-to-stage.

keldrin.darktech.org/images/atomize01.jpg
keldrin.darktech.org/images/atomize02.jpg
keldrin.darktech.org/images/atomize03.jpg
#8
07/06/2005 (11:11 am)
icculus.org/~chunky/stuff/jmts/body.png
Gary (-;
#9
07/06/2005 (7:40 pm)
Here's my first simple project......a remake of a classic:

tyshock.4web-space.net/gallery/store/title.jpg
tyshock.4web-space.net/gallery/store/gp.jpg
When you catch the bombs in the 'tub', a splash effect is made via the particle system.
#10
07/06/2005 (9:06 pm)
The Vengeance of Mr. Grumbles (Game in a Day)

www.clan4m.com/bomberman/finalsmall.jpg


Mancala (first game made)

www.clan4m.com/bomberman/mancalasmall.jpg


Trevor's Great Escape! (Game in a Day (still in progress ;) ) )

www.cse.ohio-state.edu/~coliadis/island/invrough.jpg


I have a few more still in the conceptual stages, and hopefully this month's GID will have a good reaction.
#11
07/07/2005 (8:42 am)
www.godallman.com/gg/snappy1.gif
www.godallman.com/gg/snappy19.gif
www.godallman.com/gg/snappy20.jpg

Snappy, currently in development by Red Thumb Games with
Matthew Langley as the current lead programmer.
#12
07/07/2005 (2:36 pm)
www.dingogames.com/spacejunk/screen1.jpg
www.dingogames.com/spacejunk/titlescreen.jpg
#13
07/07/2005 (4:20 pm)
Not exactly a game, but it's the best looking thing I've made with the engine (hooray programmer art!)

www.sugarfreecomics.com/images/fractal.png
That image is made up of a one pixel white square, blended and stretched based on where it falls in the tree.
#14
07/07/2005 (7:37 pm)
Half-finished, but it does show off some art. Lot's not final, though.
y-din.com/CoreWarz/dev_6_6_05.PNG
#15
07/09/2005 (9:58 pm)
Here is my current game wip

home.mn.rr.com/ihworkshop/screenshotTanks.jpg
#16
07/16/2005 (1:04 am)
I don't have to tell you what sort of clone I'm making... ;p I'm at about 80% complete on initial developement, then it's all content from there.

zalamieer.com/torque/images/screenshot01.jpg
#17
07/17/2005 (10:27 pm)
I was so excited when I saw Torque2D, I bought it the same day. I am new to Torque so I'm still getting the hang of it.

Please keep up the hard work! It is SO worth it!
www.chriscowherd.com/2005/07/flamingweenie-t2d.jpg
#18
09/15/2005 (4:54 pm)
Omg that space taxi clone looks great!!!
#20
09/15/2005 (9:09 pm)
@Mark: Now that looks like a game I would really enjoy! One of my favorite games of all time was Masters of Orion, and I'd love to see a strong space based empire building game similar to it come out of T2D...looks like you are on the way!
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