Game Development Community

What's wrong with my animation?

by Vincent BILLET · in Artist Corner · 07/04/2005 (9:31 am) · 12 replies

I tried to make an animated door in blender. The animation works fine in blender, but when I export to DTS, animation seems not working. What damn did I forgot ?

here is the zip file contain dts, dsq, and blend file.

#1
07/04/2005 (12:28 pm)
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#2
07/04/2005 (1:24 pm)
:o I've blender 2.36 too... and it open correctly.... so, I don't understand !
#3
07/04/2005 (1:32 pm)
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#4
07/04/2005 (1:40 pm)
I've resposted the files here. It seems the blender file was a little buggy :o (bones selected in pose mode and mesh in appeared in edit mode !)

P.S. Blender 2.36 windows XP.
#5
07/04/2005 (2:24 pm)
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#6
07/04/2005 (11:56 pm)
Thank you Joseph, I think the main phase I Missed was to parent my door with the Armature and create vertex group from closest bone (instead of parenting to bone). But I have still a prob with this door. This door exports without any probs. I load it in Torque Show. And surprise, instead of rotating around Z axis (like in blender), it's rotating around X axis ! Why ?
#7
07/05/2005 (12:18 am)
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#8
07/05/2005 (1:03 am)
Thank's a lot Joseph ! It works ! Now coding ....
#9
07/05/2005 (5:22 am)
Joseph, what kind of code do you use to make available your objects in Shapes in world creator. In fact, I want to be able to place a door and say "open" (or 1234.playthread(0,"open"); ). But it seems there is a lot of ways to do this (StaticShapeData, ItemData, etc...). what is the best way?
None of the methods I've seen seems to work... But My door is opened correctly by Torque Show.
#10
07/05/2005 (10:25 am)
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#11
07/05/2005 (11:01 am)
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#12
07/05/2005 (11:22 am)
Blender is a powerful and robust program, though a bit quirky. The latest advice doesn't seem centered around problems with Blender but how to script in Torque :) Blender seems to be a more robust animation tool than Milkshape, though Milkshape is a good tool.