My Soldier Model (WIP)
by Will Harrison · in Artist Corner · 06/17/2005 (9:55 pm) · 24 replies
#3
06/18/2005 (3:25 am)
I think it looks great. The proportions look right if you see it from all angles. I think the thighs are fine the way they are.
#4
06/18/2005 (9:11 pm)
Okay thanks for input.
#5
06/19/2005 (3:12 pm)
.
#6
06/19/2005 (9:38 pm)
Yes, as mentioned above, I will extend them as neccesary. Thanks! :)
#7
Good job!
06/20/2005 (10:23 pm)
Don't worry *too* much about the vader-esque likeness others mentioned. I imagine when a texture map is applied you'll be in the clear. Though, I did like better the appearance of your soldier with a rounded helmet as depicted in the concept sketch.Good job!
#8

- legs extended slightly (also lower camera angle heightens character)
- added cargo pockets to pants
- added several ammo pockets
- added radio
- modified helmet shape to make rounder
feedbacks are welcome :)
06/23/2005 (7:19 pm)
Here's a newer wip shot:
- legs extended slightly (also lower camera angle heightens character)
- added cargo pockets to pants
- added several ammo pockets
- added radio
- modified helmet shape to make rounder
feedbacks are welcome :)
#9
06/23/2005 (7:24 pm)
Looks pretty cool
#10
06/23/2005 (8:11 pm)
Nice! The feet look a bit to stubby, but other than that I like it.
#11
06/23/2005 (8:44 pm)
Ok, ill correct the stubbiness, thanks!
#12
06/23/2005 (8:48 pm)
Hmmm now that i think about it...... he looks too much like a dude, turn him into a hot chick!
#13
06/23/2005 (9:17 pm)
Looks cool. Any reason you aren't displaying him smooth shaded?
#14
I have to commend the fact that this trooper didn't forget his load bearing gear. I see too many commercial and indie titles with sci-fi troopers that have no way of carrying water, ammo, grenades, etc, and being ex-military, it always annoyingly takes me out of the moment. Props for not forgetting the essentials. :) Personally, though, I'd give him more crap on his load bearing gear (Killzone got it perfect, imho).
06/23/2005 (10:24 pm)
Torso seems a bit long. It's either that or his pelvis area. It's making his arms and legs look too short. He also seems a little sleek for what I imagine to be a fairly heavily-armored trooper, but that might be partly due to the overly long torso/pelvis area. Try shortening that area a little and see what it does for the model (the elbows should be roughly around the waist, and the tips of the fingers roughly halfway down the thighs.I have to commend the fact that this trooper didn't forget his load bearing gear. I see too many commercial and indie titles with sci-fi troopers that have no way of carrying water, ammo, grenades, etc, and being ex-military, it always annoyingly takes me out of the moment. Props for not forgetting the essentials. :) Personally, though, I'd give him more crap on his load bearing gear (Killzone got it perfect, imho).
#15
For the purposes of showing it here, I think flat-shaded is appropriate, of course when it's textured smooth shading will be on.
@Ramen... lol, maybe it *is* a hot chick under all that armor. :P
edit -- like samus from metroid, hehe
06/23/2005 (10:27 pm)
Flat shaded shows the polygonal construction on the surface. Smooth-shaded doesnt. Essentially, that's it, but besides that, I like the look of flat-shading. :)For the purposes of showing it here, I think flat-shaded is appropriate, of course when it's textured smooth shading will be on.
@Ramen... lol, maybe it *is* a hot chick under all that armor. :P
edit -- like samus from metroid, hehe
#16
Perfect, thanks! I'll make changes accordingly. :)
06/23/2005 (10:30 pm)
Quote:Torso seems a bit long. It's either that or his pelvis area. It's making his arms and legs look too short. He also seems a little sleek for what I imagine to be a fairly heavily-armored trooper, but that might be partly due to the overly long torso/pelvis area. Try shortening that area a little and see what it does for the model (the elbows should be roughly around the waist, and the tips of the fingers roughly halfway down the thighs.
I have to commend the fact that this trooper didn't forget his load bearing gear. I see too many commercial and indie titles with sci-fi troopers that have no way of carrying water, ammo, grenades, etc, and being ex-military, it always annoyingly takes me out of the moment. Props for not forgetting the essentials. :) Personally, though, I'd give him more crap on his load bearing gear (Killzone got it perfect, imho).
Perfect, thanks! I'll make changes accordingly. :)
#17
06/23/2005 (10:53 pm)
Quote:Flat shaded shows the polygonal construction on the surface. Smooth-shaded doesnt.To be fair, simple flat shaded views aren't nearly as useful for displaying poly flow as smooth/flat-shaded with wireframes enabled. ;)
#19
07/16/2005 (3:26 pm)
Awesome! I agree with Teck on the proportion of the torso.. maybe try tweaking that and see what happens.
#20
09/08/2005 (12:32 pm)
If you use smoothing groups you can get some parts smooth while other parts hard edged. 
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