Game Development Community

GUIButtons + t2dswindow

by Anthony Rosenbaum · in Torque Game Builder · 06/01/2005 (6:08 am) · 5 replies

I was wondering would it be ok to have a gui containing a t2dwindow then use buttons inside of the window area? Reason being I would love to use the T2d particle system for special effect when the player rolls over a button.

#1
06/01/2005 (6:12 am)
There shouldn't be a problem at all. The idea is that you can use it anywhere you could a GuiControl as it's just based upon that.

That's the theory anyway. ;)

- Melv.
#2
06/01/2005 (6:14 am)
Kazza!
#3
06/01/2005 (6:46 am)
Right now the T2D gui system I'm working on uses an overlayed over the main screen with a seperate scenegraph, so the buttons stay in the same spot, will always resize automatically to resolution, and doesn't interfere with any other T2D stuff... it works out quite effectively the way Melv set it up
#4
06/02/2005 (11:00 am)
I have nothing particularly enlightening to add to this thread, just trying to keep the balance, the Associate to Member ratio is staggering here!
#5
06/09/2005 (9:20 am)
No kidding.. :)

Cant wait to see the updates.. :)