In game learning?
by Dreamer · in Torque Game Engine · 05/27/2005 (5:05 pm) · 4 replies
Today I was thinking about some things in my upcoming game (it's an RPG), and realized I had the potential to do something that I think is really neat.
Players learning things like new Tradeskill recipies from other players, rather than just from NPCs.
Here' is how it would work.
I would implement a new ability called "Teach"
Player1 could go to a Master Blacksmith NPC and learn how to make Steel Armor (this skill would cost some serious in game cash, or require some death defying quest to be completed first of course).
Then Player1 could take this teach ability and use it somewhat like a spell, to give Player2 an increased chance of being able to make Steel Armor (or anything else Player1 knows how to make)
Once Player2 has successfully created the item, it is placed in his recipie book, and he can later teach it to someone else.
Player1 gets a small increase in his TradeSkill ability level for this particular tradeskill, and a boost to his Teaching skill as well
Anyways, just a thought, and probably too specific to my own implementation to generate much discussion, but I wanted your thoughts on this system.
Players learning things like new Tradeskill recipies from other players, rather than just from NPCs.
Here' is how it would work.
I would implement a new ability called "Teach"
Player1 could go to a Master Blacksmith NPC and learn how to make Steel Armor (this skill would cost some serious in game cash, or require some death defying quest to be completed first of course).
Then Player1 could take this teach ability and use it somewhat like a spell, to give Player2 an increased chance of being able to make Steel Armor (or anything else Player1 knows how to make)
Once Player2 has successfully created the item, it is placed in his recipie book, and he can later teach it to someone else.
Player1 gets a small increase in his TradeSkill ability level for this particular tradeskill, and a boost to his Teaching skill as well
Anyways, just a thought, and probably too specific to my own implementation to generate much discussion, but I wanted your thoughts on this system.
#2
If you're an engineer, you can learn to make the plans for Inlaid Mithril Cylinders, which you can give to blacksmiths who then can make them for you.
I quite like the idea that people in one profession would be able to write instructions for people in another profession to make stuff, that the people in the first profession would find useful.
Gary (-;
05/27/2005 (5:40 pm)
WoW has a couple of small features similar to this.If you're an engineer, you can learn to make the plans for Inlaid Mithril Cylinders, which you can give to blacksmiths who then can make them for you.
I quite like the idea that people in one profession would be able to write instructions for people in another profession to make stuff, that the people in the first profession would find useful.
Gary (-;
#3
05/27/2005 (6:10 pm)
It's good idea, So I think I'm right.
#4
It was a pretty solid system. I'd definitely encourage its use, because I haven't seen it too many other places, and it was quite nice.
05/27/2005 (6:20 pm)
It's a system that I've seen a few other places, too, particularly MUDs. One MUD I frequented a long time ago had a "teach" system, where players could teach other players abilities and skill levels (i.e., they could teach tasks, like "impale" or "repair", but they could also teach skills, like "fighting" and "craftsmanship", etc.) at a cost of experience points for the learner. The players could also buy said skills from their guilds for a lower cost in experience, but the guilds could only teach up to a certain level. Players could also increase their skills by practicing them.It was a pretty solid system. I'd definitely encourage its use, because I haven't seen it too many other places, and it was quite nice.
Torque Owner SM3
Default Studio Name
Sounds like a good idea. I would make a suggestion though, don't make this the only way to learn recipes. Other games have tried similar mechanics. What if there isn't a player on-line to teach when your want? Or what if the player that has the skills once to charge a great deal of money for the skill?
In Star Wars Galaxies, they tied advancement in your profession to getting so many apprentice points. You had to teach your skills to others many times before you could claim the master title. While your mechanic is not the exact same I see some ways to exploit the ability.