FxGrassReplicator Doesn't appear in editor
by Vincent BILLET · in Torque Game Engine · 05/25/2005 (3:02 pm) · 2 replies
I've just download fxGrassReplicator, I've followed all instructions, (including twSurfaceReference).
No compilation problem appear. But When I launch a starter.fps session, and going into editor (F11 - F4) there is no fxgrassreplicator in my treeview ! I follow the instructions again and found no errors. what i've missed?
In my EditorGui.cs (in function Creator::init) i've
twSurfaceReference and fxGrassReplicator doesn't appear
fxLight Appear !
I really don't undersand! Can someone give me a way of investigation?
(Sorry for my poor english, I'm a frenchy guy :) )
No compilation problem appear. But When I launch a starter.fps session, and going into editor (F11 - F4) there is no fxgrassreplicator in my treeview ! I follow the instructions again and found no errors. what i've missed?
In my EditorGui.cs (in function Creator::init) i've
%Environment_Item[0] = "Sky"; %Environment_Item[1] = "Sun"; %Environment_Item[2] = "Lightning"; %Environment_Item[3] = "Water"; %Environment_Item[4] = "Terrain"; %Environment_Item[5] = "AudioEmitter"; %Environment_Item[6] = "Precipitation"; %Environment_Item[7] = "ParticleEmitter"; %Environment_Item[8] = "fxSunLight"; %Environment_Item[9] = "fxShapeReplicator"; %Environment_Item[10] = "fxFoliageReplicator"; %Environment_Item[11] = "twSurfaceReference"; %Environment_Item[12] = "fxGrassReplicator"; %Environment_Item[13] = "fxLight";fxFoliageReplicator Appear
twSurfaceReference and fxGrassReplicator doesn't appear
fxLight Appear !
I really don't undersand! Can someone give me a way of investigation?
(Sorry for my poor english, I'm a frenchy guy :) )
#2
I see them into the editor (upper part) but not in F4 TreeView :(
what's wrong?
05/25/2005 (3:51 pm)
I've put grass-settings.txt in my mission file, AND... no grass :(I see them into the editor (upper part) but not in F4 TreeView :(
what's wrong?
Associate Joseph Euan
Try adding the info from grass-settings.txt to your mission to see if the grass shows up.
In case it helps... My EditorGui.cs is setup like this...